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WotC will do what you say for 5 years. What are your instructions?
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<blockquote data-quote="schneeland" data-source="post: 7804091" data-attributes="member: 6900337"><p>Well, I have LOTS of ideas. But I guess most of them would destroy the D&D brand and I assume that's not what they would hire me for, so I guess I should be a bit more conservative <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Most of the things that I would do were I in that position have already been mentioned. To a large extent, I specifically agree with what [USER=20564]@Blue[/USER] wrote. So my main direction would be:</p><p></p><ol> <li data-xf-list-type="ol">As a pre-requisite for all that follows: build on what's good about 5e , but make it more modular, so that not new subclasses, races, spells and monsters can be added, but also some mechanics can be replaced or added</li> <li data-xf-list-type="ol">As part of (1):<ol> <li data-xf-list-type="ol">Try to cut more fat from the D&D body and remove redundancies in the current design</li> <li data-xf-list-type="ol">Try to cater to more play styles ranging from gritty low/dark fantasy, over sword&sorcery to high fantasy, high magic</li> <li data-xf-list-type="ol">Judiciously add new (or revised old) mechanics to support these play styles better</li> </ol></li> <li data-xf-list-type="ol">Figure out a viable model for 3rd party publishing of well known settings from the past that balances brand cohesion and creative freedom for those who would take them up</li> <li data-xf-list-type="ol">For the settings that are kept in house (probably FR + 1), spend some effort on consolidating and pruning setting material from previous editions into campaign setting books</li> <li data-xf-list-type="ol">Publish some stand-alone adventures for these settings that can be fit into homebrew campaigns</li> <li data-xf-list-type="ol">Bring back the translation quality from previous editions and reduce the number of non-translated words to a necessary minimum</li> </ol><p>Also, just to cater for my personal tastes:</p><ol> <li data-xf-list-type="ol">Have Ed Greenwood work on a consolidated "Grognard edition" of the Forgotten Realms pre spellplague.</li> <li data-xf-list-type="ol">Publish PDF versions of the source books.</li> </ol><p>From a timeline perspective, most of that would start next year, but efforts would only pick up towards 2022/2023, gearing towards the release, or at least the start of the public playtest of D&D6 in 2024 for birthday celebration reasons.</p></blockquote><p></p>
[QUOTE="schneeland, post: 7804091, member: 6900337"] Well, I have LOTS of ideas. But I guess most of them would destroy the D&D brand and I assume that's not what they would hire me for, so I guess I should be a bit more conservative ;) Most of the things that I would do were I in that position have already been mentioned. To a large extent, I specifically agree with what [USER=20564]@Blue[/USER] wrote. So my main direction would be: [LIST=1] [*]As a pre-requisite for all that follows: build on what's good about 5e , but make it more modular, so that not new subclasses, races, spells and monsters can be added, but also some mechanics can be replaced or added [*]As part of (1): [LIST=1] [*]Try to cut more fat from the D&D body and remove redundancies in the current design [*]Try to cater to more play styles ranging from gritty low/dark fantasy, over sword&sorcery to high fantasy, high magic [*]Judiciously add new (or revised old) mechanics to support these play styles better [/LIST] [*]Figure out a viable model for 3rd party publishing of well known settings from the past that balances brand cohesion and creative freedom for those who would take them up [*]For the settings that are kept in house (probably FR + 1), spend some effort on consolidating and pruning setting material from previous editions into campaign setting books [*]Publish some stand-alone adventures for these settings that can be fit into homebrew campaigns [*]Bring back the translation quality from previous editions and reduce the number of non-translated words to a necessary minimum [/LIST] Also, just to cater for my personal tastes: [LIST=1] [*]Have Ed Greenwood work on a consolidated "Grognard edition" of the Forgotten Realms pre spellplague. [*]Publish PDF versions of the source books. [/LIST] From a timeline perspective, most of that would start next year, but efforts would only pick up towards 2022/2023, gearing towards the release, or at least the start of the public playtest of D&D6 in 2024 for birthday celebration reasons. [/QUOTE]
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WotC will do what you say for 5 years. What are your instructions?
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