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*Dungeons & Dragons
WotC will likely be making a dedicated Psion class, as per recent tweets
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<blockquote data-quote="Giltonio_Santos" data-source="post: 7865525" data-attributes="member: 36874"><p>And still, 5e cannot give proper support to tactical gameplay. Would you say, in the context of D&D, that sound rules for tactical gameplay are just about the details? Not that I'm personally looking forward to it, but it was promised. And that's the point: in my opinion, a D&D big tent where tactical gameplay is not a real option is not a big tent at all. This is not about supporting an obscure narrative style favored by fans of Dragonlance 5th Age, people who would enjoy some usable flanking rules may well be a silent majority, we may never know.</p><p></p><p></p><p></p><p>I agree with that. I'm not asking WotC to deliver on everything, though, I just think they should at least try to deliver something. By now, they're not even trying.</p><p></p><p></p><p></p><p>I don't think they're experimenting with UA anymore. The mystic from 3 years ago, the sorcerer that appeared in one of the playtests, those were experiments. For some time now, UA has been mainly about in how many ways they can reflavor/reskin/adapt in a different base class the same set of character options.</p><p></p><p></p><p></p><p>While this has been the generally accepted Ryan Dancey wisdom on the matter for some time now, other publishers have thrived by going in a different route. Personally, I believe the sweet spot is probably somewhere in between TSR releasing a Monster Compendium for Birthright and Jeremy Crawford believing they should not spend 30 pages from a future sourcebook with a psionics subsystem that is not just some subclasses with no underlying connection within the rules.</p><p></p><p></p><p></p><p>If you think the last UA counts as a real experiment, good to you, the same message can be read in different ways by different interlocutors. From my point of view, though, they're not even trying anymore. If this proves to be the best way to make D&D bigger and the Hasbro shareholders richer, good. I can live with that. I don't play D&D exclusively, so I can always look for a different game system whenever I feel like 5e is not checking all the right boxes.</p><p></p><p></p><p></p><p>For financial reasons, it seems. Once the cash started flowing in the right direction again, they could not be bothered to release an artificer that's not just a variant spellcaster with a sidebar describing "what's happening in the fiction when you 'cast' your spells".</p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 7865525, member: 36874"] And still, 5e cannot give proper support to tactical gameplay. Would you say, in the context of D&D, that sound rules for tactical gameplay are just about the details? Not that I'm personally looking forward to it, but it was promised. And that's the point: in my opinion, a D&D big tent where tactical gameplay is not a real option is not a big tent at all. This is not about supporting an obscure narrative style favored by fans of Dragonlance 5th Age, people who would enjoy some usable flanking rules may well be a silent majority, we may never know. I agree with that. I'm not asking WotC to deliver on everything, though, I just think they should at least try to deliver something. By now, they're not even trying. I don't think they're experimenting with UA anymore. The mystic from 3 years ago, the sorcerer that appeared in one of the playtests, those were experiments. For some time now, UA has been mainly about in how many ways they can reflavor/reskin/adapt in a different base class the same set of character options. While this has been the generally accepted Ryan Dancey wisdom on the matter for some time now, other publishers have thrived by going in a different route. Personally, I believe the sweet spot is probably somewhere in between TSR releasing a Monster Compendium for Birthright and Jeremy Crawford believing they should not spend 30 pages from a future sourcebook with a psionics subsystem that is not just some subclasses with no underlying connection within the rules. If you think the last UA counts as a real experiment, good to you, the same message can be read in different ways by different interlocutors. From my point of view, though, they're not even trying anymore. If this proves to be the best way to make D&D bigger and the Hasbro shareholders richer, good. I can live with that. I don't play D&D exclusively, so I can always look for a different game system whenever I feel like 5e is not checking all the right boxes. For financial reasons, it seems. Once the cash started flowing in the right direction again, they could not be bothered to release an artificer that's not just a variant spellcaster with a sidebar describing "what's happening in the fiction when you 'cast' your spells". [/QUOTE]
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WotC will likely be making a dedicated Psion class, as per recent tweets
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