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*Dungeons & Dragons
WotC will likely be making a dedicated Psion class, as per recent tweets
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<blockquote data-quote="dave2008" data-source="post: 7866157" data-attributes="member: 83242"><p>OK, I am going to try to keep this as brief as possible and I can add more later if needed. First the problem with this discussion is that I don't know what "style of play" you think 5e supports by RAW / RAI. I see or hear about people playing just with WotC material that play very differently. So I will just pick a few styles and run with it:</p><p></p><p><strong>High-fantasy / high-magic/ dungeon delve:</strong> I am going to call this the baseline, standard style. I assume you agree it supports this and will not provide any evidence otherwise.</p><p></p><p><strong>Horror:</strong> Curse of Strahd; Sanity checks & horror (dmg pg 265-266) Combine with slow natural healing & healers kit dependency (dmg pg 266-267) for more danger. Madness (dmg pg 258-260)</p><p></p><p><strong>Gritty:</strong> Healer's kit dependency, slow natural healing, and gritty realism rest variant (dmg pg 266-267), lingering injuries & massive damage (dmg pg 272-273)</p><p></p><p><strong>Low-magic: </strong> go with gritty above and then restrict magic using classes to half-casters max. or ban them altogether. (lots of options in between as well). Don't hand out magic items.</p><p></p><p><strong>Heroic: </strong>Inspiration (dmg 240), hero points, healing surges & epic heroism rest variant (dmg pg 264-267); morale (dmg pg 273)</p><p></p><p><strong>Tactical:</strong> optional flanking & facing (dmg pg 251-252); speed factor , disarm, mark, overrun, shove aside, tumble, hitting cover, cleaving, & massive damage (dmg 270-273); classes: battlemaster, bard, rogue, and any magic using class has interesting tactical options. If the new UA on variant features is made official this will be expanded to a lot of other classes / subclasses. Feats (several existing and UA feats provide interesting tactical options). </p><p></p><p><strong>Intrigue:</strong> Eberron, Rising from the Last War; social interaction (dmg 244-245), noncombat challenges (dmg pg 261). UA variant features would add some social oomph to fighter classes for this style.</p><p></p><p><strong>Narrative:</strong> Plot points (dmg pg 269).</p></blockquote><p></p>
[QUOTE="dave2008, post: 7866157, member: 83242"] OK, I am going to try to keep this as brief as possible and I can add more later if needed. First the problem with this discussion is that I don't know what "style of play" you think 5e supports by RAW / RAI. I see or hear about people playing just with WotC material that play very differently. So I will just pick a few styles and run with it: [B]High-fantasy / high-magic/ dungeon delve:[/B] I am going to call this the baseline, standard style. I assume you agree it supports this and will not provide any evidence otherwise. [B]Horror:[/B] Curse of Strahd; Sanity checks & horror (dmg pg 265-266) Combine with slow natural healing & healers kit dependency (dmg pg 266-267) for more danger. Madness (dmg pg 258-260) [B]Gritty:[/B] Healer's kit dependency, slow natural healing, and gritty realism rest variant (dmg pg 266-267), lingering injuries & massive damage (dmg pg 272-273) [B]Low-magic: [/B] go with gritty above and then restrict magic using classes to half-casters max. or ban them altogether. (lots of options in between as well). Don't hand out magic items. [B]Heroic: [/B]Inspiration[B] [/B](dmg 240), hero points, healing surges & epic heroism rest variant (dmg pg 264-267); morale (dmg pg 273) [B]Tactical:[/B] optional flanking & facing (dmg pg 251-252); speed factor , disarm, mark, overrun, shove aside, tumble, hitting cover, cleaving, & massive damage (dmg 270-273); classes: battlemaster, bard, rogue, and any magic using class has interesting tactical options. If the new UA on variant features is made official this will be expanded to a lot of other classes / subclasses. Feats (several existing and UA feats provide interesting tactical options). [B]Intrigue:[/B] Eberron, Rising from the Last War; social interaction (dmg 244-245), noncombat challenges (dmg pg 261). UA variant features would add some social oomph to fighter classes for this style. [B]Narrative:[/B] Plot points (dmg pg 269). [/QUOTE]
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WotC will likely be making a dedicated Psion class, as per recent tweets
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