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<blockquote data-quote="Not a Decepticon" data-source="post: 9877226" data-attributes="member: 7020527"><p>DM is not allowed to interact with the Bastion or its inhabitants in any way, except rolling a restrictive random table if a player hasn't been there for a week and didn't send a message with orders. It means it doesn't exist in the world and is just a video game feature that breaks immersion. It spits in the face of the idea of player actions having consequences. </p><p></p><p>Let's say a player wants to hire noble LG Paladins to be his Bastion's army - he does, it's his thing.</p><p>Then that player proceeds to slaughter Village of Women and Children, Edmonton, pee on the king and kidnapps his daughter, then runs off to hide in the bastion.</p><p>Here is what happens now. I, the DM, am explicit forbidden by the RAW to say noble knights are disgusted and appaled by his actions - they are part of the Bastion, DM is not allowed to interact with the Bastion. I am also forbidden by RAW from having king lay siege to the bastion to free his daughter - DM is not allowed to interact with the Bastion. In fact, since she is now held prisoner at the Bastion, I no longer am allowed to roleplay the kidnapped princess and the player decides how she acts - she is now part of the Bastion, DM is not allowed to interact with the Bastion. Any work to roleplay setting where consequences matter and characters have consistent personalities flew out of the window into the trash can in favor of making the game more like Skyrim, where consequences never matter, NPCs' core personality is "fold over to the player", and Universe bends over backwards to let player do whatever it wants.</p><p></p><p>Bard is alongside Wizard, Sorcerer, Cleric and Druid among most powerful classes in the game. College of Dance gives it very few things Monk could do but Bard had no easy way of doing. As such without any multiclassing, Bard can now easily use its magic to become superior to Monk in every way. It's a subclass that exists to give Bard players excuse to bully Monk players - your master of martial arts who trained whole life to be good at one thing is now and always will be outdone at it by a jerk who took dance classes. On my table they are mutually exclusive - if any player takes one, the other is automatically banned.</p></blockquote><p></p>
[QUOTE="Not a Decepticon, post: 9877226, member: 7020527"] DM is not allowed to interact with the Bastion or its inhabitants in any way, except rolling a restrictive random table if a player hasn't been there for a week and didn't send a message with orders. It means it doesn't exist in the world and is just a video game feature that breaks immersion. It spits in the face of the idea of player actions having consequences. Let's say a player wants to hire noble LG Paladins to be his Bastion's army - he does, it's his thing. Then that player proceeds to slaughter Village of Women and Children, Edmonton, pee on the king and kidnapps his daughter, then runs off to hide in the bastion. Here is what happens now. I, the DM, am explicit forbidden by the RAW to say noble knights are disgusted and appaled by his actions - they are part of the Bastion, DM is not allowed to interact with the Bastion. I am also forbidden by RAW from having king lay siege to the bastion to free his daughter - DM is not allowed to interact with the Bastion. In fact, since she is now held prisoner at the Bastion, I no longer am allowed to roleplay the kidnapped princess and the player decides how she acts - she is now part of the Bastion, DM is not allowed to interact with the Bastion. Any work to roleplay setting where consequences matter and characters have consistent personalities flew out of the window into the trash can in favor of making the game more like Skyrim, where consequences never matter, NPCs' core personality is "fold over to the player", and Universe bends over backwards to let player do whatever it wants. Bard is alongside Wizard, Sorcerer, Cleric and Druid among most powerful classes in the game. College of Dance gives it very few things Monk could do but Bard had no easy way of doing. As such without any multiclassing, Bard can now easily use its magic to become superior to Monk in every way. It's a subclass that exists to give Bard players excuse to bully Monk players - your master of martial arts who trained whole life to be good at one thing is now and always will be outdone at it by a jerk who took dance classes. On my table they are mutually exclusive - if any player takes one, the other is automatically banned. [/QUOTE]
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