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<blockquote data-quote="Remathilis" data-source="post: 9879034" data-attributes="member: 7635"><p>But that's wasn't what was being advocated for. Decepticon said Bastions are bad because they can somehow be abused by players and the DM is powerless to stop them. That alone assumes the player is familiar enough with the rules to exploit them and to know the DM can't do boo about it RAW. So the answer then is to tell the naughty player don't abuse the rules and to tell the DM if the naughty player abuses them, to break the rules and punish them. None only is all of that useless advice, but it just fosters more DM/player antagonism rather than addressing the issue with a bad player in a mature way. </p><p></p><p>I don't need a sidebar telling players don't be a jerk next to the Bastions rules and don't want a sidebar telling the DM to take his belt off if the player misbehaves.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9879034, member: 7635"] But that's wasn't what was being advocated for. Decepticon said Bastions are bad because they can somehow be abused by players and the DM is powerless to stop them. That alone assumes the player is familiar enough with the rules to exploit them and to know the DM can't do boo about it RAW. So the answer then is to tell the naughty player don't abuse the rules and to tell the DM if the naughty player abuses them, to break the rules and punish them. None only is all of that useless advice, but it just fosters more DM/player antagonism rather than addressing the issue with a bad player in a mature way. I don't need a sidebar telling players don't be a jerk next to the Bastions rules and don't want a sidebar telling the DM to take his belt off if the player misbehaves. [/QUOTE]
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