Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
WotC - world map
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doghead" data-source="post: 1437850" data-attributes="member: 8243"><p>setting for the the nameless.</p><p></p><p>some initial ideas</p><p></p><p>:: what went before ::</p><p></p><p>The elves and dwarves are much older races than the race of man is. Before men built their first cities, the dwarves and elves had built many. But the race of man was energetic and ambitious. They learnt technology from the dwarves and arcane magic from the elves. They grew and spread across the continents. Mostly, relations between the peoples were good. </p><p></p><p>The race of man was energetic and ambitious. They prospered, building great cities and developing great power. Great civilisations were born and grew, fractured or conquered or withered and died. The race of man spread further across the continents. Together with the dwarves and elves they pushed the savage races back into the deepest mountains and furthest planes. But the race of man is a factious aggressive and quarrelsome one. They fought as much amoung themselves as they did with the savage races. Conflicts flaired between man and elf and dwarf. Relations between the races soured. Disconcerted by it all, the elves gradually withdrew from the plains to their forest fasts. </p><p></p><p>But the race of man was also a jealous one. The great kings coverted the longevity of the older races and began investigating the dark magics to find ways to live longer. So were born the Lich Kings. At their height, there were 12 of them of various degrees of power. For centuries they ruled the eastern plains. There were a couple in the western plains as well, but the western plains were a less civilised place and the Kings there had enough on their plates keeping the northern raiders and savage races at bay. </p><p></p><p>Eventually open war broke out between man and the older races. The last of the dwarves withdrew to their mountain fortesses and the elves to their forest. Frustrated by their inability to unseat the elves from their forest homes, the Lich Kings sought to use magic to rip those very forests from the ground. The counter magic of the elves set off a reaction that ripped and buckled the very lands upon which the humans stood. Nothing was left standing. Not a building, plant or single animal for hundreds of miles around epicentre of the calamity.</p><p></p><p>Shocked, stunned and enraged, the elves poured out of the forest and hunted down any arcane spellcaster that they could find, and slaughtered them. The remaining scattered cities of man could do little but beg for mercy if the rampaging elves paused long enough to listen. Often they didn't bother. The elves drove the race of man out of the west, pushing them back till only a handfull of human cities remained. Far to the east, across the Bight, some small kingdoms survived. As in the west, the elves hunted down any arcane spell casters, sacked the cities and destroyed anything resembling a library. But unlike there, they were content to do just that, and didn't have the heart drive the people into the seas. For two hundered years they hunted and burned, til exausted and disgusted by the carnage, the elves finally withdraw to back to their forests for the last time.</p><p></p><p>Leaving the race of man easy pickings for the savage races that saw an opportunity.</p><p></p><p>The mortallity of man is not a completely bad thing though. In stunned disbelief, the elves watched as the shattered remnants picked themselves up and begin rebuilding. Within a couple of centuries, they were once again pulling up their longboats on the sands of the western coasts, completely unaware of why they had been driven away in the first case.</p><p></p><p>:: today ::</p><p></p><p>Even today, centuries later, it is considered bad luck to meddle with the arcane. The reasons given are many. No one really remembers why. Most casters are divine, or druidic or bardic.</p><p></p><p>The land around the cataclysm remains a wasteland. Notably, arcane magic is almost completely ineffective there. Except on occasions, very very rare occasions, when its effects are empowered to degrees of three or four.</p><p></p><p>The elves, having a long memory, have remained reluctant to have anything to do with humans. They largely leave the savage races to their own devices. As far as the elves, and to some degree the dwarves are concerned, the savages races are an effective way of ensuring that the race of man does't re-establish the power it once had. The elves have subtle and sophisticated wards that turn the casual traveller from their lands, and fierce troops and powerful wardings that keep them safe from more aggressive visitors.</p><p></p><p>So things stand today.</p></blockquote><p></p>
[QUOTE="doghead, post: 1437850, member: 8243"] setting for the the nameless. some initial ideas :: what went before :: The elves and dwarves are much older races than the race of man is. Before men built their first cities, the dwarves and elves had built many. But the race of man was energetic and ambitious. They learnt technology from the dwarves and arcane magic from the elves. They grew and spread across the continents. Mostly, relations between the peoples were good. The race of man was energetic and ambitious. They prospered, building great cities and developing great power. Great civilisations were born and grew, fractured or conquered or withered and died. The race of man spread further across the continents. Together with the dwarves and elves they pushed the savage races back into the deepest mountains and furthest planes. But the race of man is a factious aggressive and quarrelsome one. They fought as much amoung themselves as they did with the savage races. Conflicts flaired between man and elf and dwarf. Relations between the races soured. Disconcerted by it all, the elves gradually withdrew from the plains to their forest fasts. But the race of man was also a jealous one. The great kings coverted the longevity of the older races and began investigating the dark magics to find ways to live longer. So were born the Lich Kings. At their height, there were 12 of them of various degrees of power. For centuries they ruled the eastern plains. There were a couple in the western plains as well, but the western plains were a less civilised place and the Kings there had enough on their plates keeping the northern raiders and savage races at bay. Eventually open war broke out between man and the older races. The last of the dwarves withdrew to their mountain fortesses and the elves to their forest. Frustrated by their inability to unseat the elves from their forest homes, the Lich Kings sought to use magic to rip those very forests from the ground. The counter magic of the elves set off a reaction that ripped and buckled the very lands upon which the humans stood. Nothing was left standing. Not a building, plant or single animal for hundreds of miles around epicentre of the calamity. Shocked, stunned and enraged, the elves poured out of the forest and hunted down any arcane spellcaster that they could find, and slaughtered them. The remaining scattered cities of man could do little but beg for mercy if the rampaging elves paused long enough to listen. Often they didn't bother. The elves drove the race of man out of the west, pushing them back till only a handfull of human cities remained. Far to the east, across the Bight, some small kingdoms survived. As in the west, the elves hunted down any arcane spell casters, sacked the cities and destroyed anything resembling a library. But unlike there, they were content to do just that, and didn't have the heart drive the people into the seas. For two hundered years they hunted and burned, til exausted and disgusted by the carnage, the elves finally withdraw to back to their forests for the last time. Leaving the race of man easy pickings for the savage races that saw an opportunity. The mortallity of man is not a completely bad thing though. In stunned disbelief, the elves watched as the shattered remnants picked themselves up and begin rebuilding. Within a couple of centuries, they were once again pulling up their longboats on the sands of the western coasts, completely unaware of why they had been driven away in the first case. :: today :: Even today, centuries later, it is considered bad luck to meddle with the arcane. The reasons given are many. No one really remembers why. Most casters are divine, or druidic or bardic. The land around the cataclysm remains a wasteland. Notably, arcane magic is almost completely ineffective there. Except on occasions, very very rare occasions, when its effects are empowered to degrees of three or four. The elves, having a long memory, have remained reluctant to have anything to do with humans. They largely leave the savage races to their own devices. As far as the elves, and to some degree the dwarves are concerned, the savages races are an effective way of ensuring that the race of man does't re-establish the power it once had. The elves have subtle and sophisticated wards that turn the casual traveller from their lands, and fierce troops and powerful wardings that keep them safe from more aggressive visitors. So things stand today. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
WotC - world map
Top