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<blockquote data-quote="doghead" data-source="post: 1437942" data-attributes="member: 8243"><p><strong>rough and ready gif and notes</strong></p><p></p><p>This is a quick cut and past to give some idea of the locations of things. Its not the actual map I am using - that one is a tracing of the coastline of the WotC map, with a <em>similar</em> internal geography. I've tried to avoid making changes, but ended up carving a sea passage through the western arm of the continent in an attempt to create greater scope for seafaring and seafaring nations/powers.</p><p></p><p>Some notes:</p><p></p><p>:: the such :: wealthly prosperous nation of seafarers (human)</p><p>:: sea elves :: like their forest brethern, they have little wish to engage with humans. unlike their forest brethern, they fled to the islands as hostilities between humans and the older races grew, so the relationship between them and the see forest elves is not good. Possible they engage extensively in raiding, and have a reputation for being without compassion.</p><p>:: forests elves :: they live in huge "city nations" called "fasts". The fasts are all connected by teleport rings, so they have little need to step outside them.</p><p>:: the broken lands :: populated orc tribes (barbarians) and hobgoblin spiritual warriors (monks - wierd but kinda cool. their +2 dex/wis really kicks in here. nasty.) they are almost constantly fighting. Possibly need a mountain range to the east to account for the dryness, and to keep them contained.</p><p>:: sea giants :: huge sailing ships!</p><p></p><p>This is all rather rough at the moment. Hoping for some thoughts or suggestions.</p></blockquote><p></p>
[QUOTE="doghead, post: 1437942, member: 8243"] [b]rough and ready gif and notes[/b] This is a quick cut and past to give some idea of the locations of things. Its not the actual map I am using - that one is a tracing of the coastline of the WotC map, with a [i]similar[/i] internal geography. I've tried to avoid making changes, but ended up carving a sea passage through the western arm of the continent in an attempt to create greater scope for seafaring and seafaring nations/powers. Some notes: :: the such :: wealthly prosperous nation of seafarers (human) :: sea elves :: like their forest brethern, they have little wish to engage with humans. unlike their forest brethern, they fled to the islands as hostilities between humans and the older races grew, so the relationship between them and the see forest elves is not good. Possible they engage extensively in raiding, and have a reputation for being without compassion. :: forests elves :: they live in huge "city nations" called "fasts". The fasts are all connected by teleport rings, so they have little need to step outside them. :: the broken lands :: populated orc tribes (barbarians) and hobgoblin spiritual warriors (monks - wierd but kinda cool. their +2 dex/wis really kicks in here. nasty.) they are almost constantly fighting. Possibly need a mountain range to the east to account for the dryness, and to keep them contained. :: sea giants :: huge sailing ships! This is all rather rough at the moment. Hoping for some thoughts or suggestions. [/QUOTE]
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