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WotC_Dave: Druid!
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<blockquote data-quote="TerraDave" data-source="post: 4129157" data-attributes="member: 22260"><p>Yes, there is a draft druid. From his <a href="http://www.gleemax.com/Comms/Pages/Communities/BlogPost.aspx?blogpostid=52842&pagemode=2&blogid=2132" target="_blank">blog.</a></p><p></p><p><span style="color: DarkOrange"><strong>So Yeah, the Druid </strong> </span></p><p><span style="color: DarkOrange">Posted By: WotC_Dave, 3/26/2008 9:32:01 AM</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">The mention of the druid in my last blog entry was semi-intentional. I finished my design work on the druid over the weekend.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Now before anyone gets completely crazy, it’s worth noting what my job is: mechanical designer. That means I’m sometimes (but not always) the very first person to work on a particular design. But I’m no means the last. At this point, the druid class I wrote up has a conceptual buy-off from the immediate members of my team and the lead developer. But it could—and maybe should—change radically as it works its way through the design/development/ playtesting/editing /folding/spindling/ mutilating process. So keep that in mind.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">(As an aside, my stuff gets altered beyond recognition all the time—that’s part of the business. I’m the department’s Harlan. Nothing wrong with that. Heck, I wrote the original Ninja of the Crescent Moon. Some of my stuff should get altered beyond recognition.)</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">So what’s the druid look like right now? Some tidbits:</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">• Call his role “hybrid.” But don’t assume that he can cover all roles. Just a couple of ‘em.</span></p><p><span style="color: DarkOrange">• If you like what the 3.5 Player’s Handbook II did to the 3.5 druid, then you’ll probably like this guy, too.</span></p><p><span style="color: DarkOrange">• He doesn’t do much with the classical Greek elements (air/fire/earth/wat er), but he’s got a lot of weather-related magic. Again, that’s the direction we were taking the class in latter-day 3.5 products.</span></p><p><span style="color: DarkOrange">• Not a lot of animal summoning. Plenty of wild shape.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">And what’s in my druid file? The class description, of course, and all the powers (eighty of ‘em at this point, give or take). Plus there are some druid (and druid-friendly) feats, four paragon paths, an epic destiny (available to those who aren’t druids, too), and some rituals. Oh, and some druid-friendly magic items. </span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">In other words, he’s ready for playtesting. Anyone wanna DM?</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Out of Context: The Dwarven alphabet is much easier to decipher if you hold it right side up.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Music: Timbalada, Timbalada (Beware, album cover is NSFW)</span></p></blockquote><p></p>
[QUOTE="TerraDave, post: 4129157, member: 22260"] Yes, there is a draft druid. From his [URL=http://www.gleemax.com/Comms/Pages/Communities/BlogPost.aspx?blogpostid=52842&pagemode=2&blogid=2132]blog.[/URL] [COLOR=DarkOrange][B]So Yeah, the Druid [/B] Posted By: WotC_Dave, 3/26/2008 9:32:01 AM The mention of the druid in my last blog entry was semi-intentional. I finished my design work on the druid over the weekend. Now before anyone gets completely crazy, it’s worth noting what my job is: mechanical designer. That means I’m sometimes (but not always) the very first person to work on a particular design. But I’m no means the last. At this point, the druid class I wrote up has a conceptual buy-off from the immediate members of my team and the lead developer. But it could—and maybe should—change radically as it works its way through the design/development/ playtesting/editing /folding/spindling/ mutilating process. So keep that in mind. (As an aside, my stuff gets altered beyond recognition all the time—that’s part of the business. I’m the department’s Harlan. Nothing wrong with that. Heck, I wrote the original Ninja of the Crescent Moon. Some of my stuff should get altered beyond recognition.) So what’s the druid look like right now? Some tidbits: • Call his role “hybrid.” But don’t assume that he can cover all roles. Just a couple of ‘em. • If you like what the 3.5 Player’s Handbook II did to the 3.5 druid, then you’ll probably like this guy, too. • He doesn’t do much with the classical Greek elements (air/fire/earth/wat er), but he’s got a lot of weather-related magic. Again, that’s the direction we were taking the class in latter-day 3.5 products. • Not a lot of animal summoning. Plenty of wild shape. And what’s in my druid file? The class description, of course, and all the powers (eighty of ‘em at this point, give or take). Plus there are some druid (and druid-friendly) feats, four paragon paths, an epic destiny (available to those who aren’t druids, too), and some rituals. Oh, and some druid-friendly magic items. In other words, he’s ready for playtesting. Anyone wanna DM? Out of Context: The Dwarven alphabet is much easier to decipher if you hold it right side up. Music: Timbalada, Timbalada (Beware, album cover is NSFW)[/COLOR] [/QUOTE]
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