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WotC_Dave: Druid!
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<blockquote data-quote="ferratus" data-source="post: 4129731" data-attributes="member: 55966"><p>I would keep the elemental magic stuff as a paragon path for the druid and call it a "Hierophant" Druid. That would closely resemble the 2e druid anyway, who mostly got its elemental magic in the last 5 levels of the class.</p><p></p><p>I'm mostly okay with the druids losing their elemental magic, as this opens up a niche for spellcasting elementalist or alchemist classes. That would give you the tension of the gods vs. elemental forces, and leave the druid to be the spellcaster of the Feywild. Sure there is the fey-pact warlock, but really the warlock is about being an agent for a significant supernatural being rather than representing a type of magic.</p><p></p><p>Hmm... now that I think about it, I would probably instead of having elemental powers for "Heirophant" levels, I'd have them represent seasons instead. I could see an icy winter hierophant, a scorching summer hierophant, a water and greenery based hierophant for spring. Not sure what type of abilities a autumn hierophant would have though.</p><p></p><p>The Epic path for druids, since clerics are angels and what not, would be to become "The Green Man" or "The Horned God" or something. Becoming a animus of a particular geographical feature would be good too. For example, an epic druid could become similar to the river god Scamander in the Illiad.</p></blockquote><p></p>
[QUOTE="ferratus, post: 4129731, member: 55966"] I would keep the elemental magic stuff as a paragon path for the druid and call it a "Hierophant" Druid. That would closely resemble the 2e druid anyway, who mostly got its elemental magic in the last 5 levels of the class. I'm mostly okay with the druids losing their elemental magic, as this opens up a niche for spellcasting elementalist or alchemist classes. That would give you the tension of the gods vs. elemental forces, and leave the druid to be the spellcaster of the Feywild. Sure there is the fey-pact warlock, but really the warlock is about being an agent for a significant supernatural being rather than representing a type of magic. Hmm... now that I think about it, I would probably instead of having elemental powers for "Heirophant" levels, I'd have them represent seasons instead. I could see an icy winter hierophant, a scorching summer hierophant, a water and greenery based hierophant for spring. Not sure what type of abilities a autumn hierophant would have though. The Epic path for druids, since clerics are angels and what not, would be to become "The Green Man" or "The Horned God" or something. Becoming a animus of a particular geographical feature would be good too. For example, an epic druid could become similar to the river god Scamander in the Illiad. [/QUOTE]
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WotC_Dave: Druid!
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