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WotC_Dave: Druid!
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<blockquote data-quote="Terramotus" data-source="post: 4129971" data-attributes="member: 7220"><p>Part of that is a problem with the leadership feat, and that's probably the most egregious example. I'm not personally a big fan of leadership. Also, a slow player can bring the game to a halt regardless. I've had an experienced player who was a barbarian be paralyzed with his option of raging or not raging. If the stats are all prepared and the critters are held to what they can reasonably be directed to do without speak with animals up, it's not that hard. I don't think there should be any problem with some classes being harder to play than others, especially if it's not in the main PHB.</p><p></p><p></p><p>Maybe my memory is fuzzy, but the most memorable druid moments I recall from my second edition games years ago involve summoned things like dust devils. Though, admittedly, we never played with a high level druid. But going further than that, major wild shaping seems out of place when I think of a nature priest who can unleash the fury of nature on you. I think of gale force winds and driving rain, lightning strikes, grasping plants, and the creatures of the forest turning against his enemies, red in tooth and claw. And when all is finished and calm, he turns into a hawk and flies away, leaving the corpse for nature to dispose of.</p><p></p><p>What I don't think of is some guy turning into a bear and grappling the hell out of his foes or a T-Rex and eating him. While that certainly has an archetype, it seems to have more of a life of its own separate from the druid. One is Beast Boy, the other is almost a nature spirit, striking without warning or mercy, an Odin-like wanderer.</p></blockquote><p></p>
[QUOTE="Terramotus, post: 4129971, member: 7220"] Part of that is a problem with the leadership feat, and that's probably the most egregious example. I'm not personally a big fan of leadership. Also, a slow player can bring the game to a halt regardless. I've had an experienced player who was a barbarian be paralyzed with his option of raging or not raging. If the stats are all prepared and the critters are held to what they can reasonably be directed to do without speak with animals up, it's not that hard. I don't think there should be any problem with some classes being harder to play than others, especially if it's not in the main PHB. Maybe my memory is fuzzy, but the most memorable druid moments I recall from my second edition games years ago involve summoned things like dust devils. Though, admittedly, we never played with a high level druid. But going further than that, major wild shaping seems out of place when I think of a nature priest who can unleash the fury of nature on you. I think of gale force winds and driving rain, lightning strikes, grasping plants, and the creatures of the forest turning against his enemies, red in tooth and claw. And when all is finished and calm, he turns into a hawk and flies away, leaving the corpse for nature to dispose of. What I don't think of is some guy turning into a bear and grappling the hell out of his foes or a T-Rex and eating him. While that certainly has an archetype, it seems to have more of a life of its own separate from the druid. One is Beast Boy, the other is almost a nature spirit, striking without warning or mercy, an Odin-like wanderer. [/QUOTE]
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