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*Pathfinder & Starfinder
Wotc_Huscarl on the Biggie Smalls playtest, part 4.
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<blockquote data-quote="Imban" data-source="post: 3993932" data-attributes="member: 29206"><p>They're probably moving to this - for instance, a 6d6 fireball could be rewritten as 2d6+15 (they mentioned rounding to nearest 5s) damage and still keep a good range of damage, whereas a 20d6 blast of horrid wilting could be rewritten as 6d6+50. This does reduce the potency of effects like Maximize Spell, but in an edition change you can balance around that.</p><p></p><p>Of course, since we're shooting for keeping a significantly random range of results, that could also be rewritten as 3d12+50 - you'd get your less than 6 dice there, then. It'd also create a reason for d12s - high-end damage effects where you'd need to roll a lot of d6s to get the random range around the center you want, which is counterproductive because the more dice you roll, the higher the chance of getting something about in the middle...</p></blockquote><p></p>
[QUOTE="Imban, post: 3993932, member: 29206"] They're probably moving to this - for instance, a 6d6 fireball could be rewritten as 2d6+15 (they mentioned rounding to nearest 5s) damage and still keep a good range of damage, whereas a 20d6 blast of horrid wilting could be rewritten as 6d6+50. This does reduce the potency of effects like Maximize Spell, but in an edition change you can balance around that. Of course, since we're shooting for keeping a significantly random range of results, that could also be rewritten as 3d12+50 - you'd get your less than 6 dice there, then. It'd also create a reason for d12s - high-end damage effects where you'd need to roll a lot of d6s to get the random range around the center you want, which is counterproductive because the more dice you roll, the higher the chance of getting something about in the middle... [/QUOTE]
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Wotc_Huscarl on the Biggie Smalls playtest, part 4.
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