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WotC_PeterS talks about his "aggresive playtest" (with Le Rouse, SKR, & Noonan)
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<blockquote data-quote="Baron Opal" data-source="post: 3957349" data-attributes="member: 10433"><p>You have a point, my example is absurd.</p><p></p><p>However, I haven't found too many examples of problems in 3e that caused my groups (or me, as the DM) any real problems. <em>Polymorph</em>, <em>et.al.</em>, was an issue, for example, but I sat down figured out what the problem I had with it was and hammered out a solution in an afternoon. Now, in my game, if you <em>polymorph</em> you keep the same attributes unless your size changes. Then you get +/- 4 STR and -/+ 2 DEX for each size class you shift. With <em>change self</em> you get the form plus one advantage from a list of 10, such as water breathing or gliding. Works great.</p><p></p><p>I don't believe that there will be a <strong>fundamental</strong> mechanical problem with the 4e rules. I'm fairly sure there will be some minor problems along the lines of the Power Attack debate (is it really worth using?). There may be one or two issues or situations along the <em>polymorph</em> problem (a power's definition is so loose that it opens up significant abuse). Spotting these problems, and coming up with solutions is well within our capabilities as referees of the game. And, it is the perfect thing for new referees to learn the trade on, so to speak.</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 3957349, member: 10433"] You have a point, my example is absurd. However, I haven't found too many examples of problems in 3e that caused my groups (or me, as the DM) any real problems. [I]Polymorph[/I], [I]et.al.[/I], was an issue, for example, but I sat down figured out what the problem I had with it was and hammered out a solution in an afternoon. Now, in my game, if you [I]polymorph[/I] you keep the same attributes unless your size changes. Then you get +/- 4 STR and -/+ 2 DEX for each size class you shift. With [I]change self[/I] you get the form plus one advantage from a list of 10, such as water breathing or gliding. Works great. I don't believe that there will be a [B]fundamental[/B] mechanical problem with the 4e rules. I'm fairly sure there will be some minor problems along the lines of the Power Attack debate (is it really worth using?). There may be one or two issues or situations along the [i]polymorph[/i] problem (a power's definition is so loose that it opens up significant abuse). Spotting these problems, and coming up with solutions is well within our capabilities as referees of the game. And, it is the perfect thing for new referees to learn the trade on, so to speak. [/QUOTE]
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Community
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WotC_PeterS talks about his "aggresive playtest" (with Le Rouse, SKR, & Noonan)
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