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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
WotC_Rodney: 4ed "take only what you want" monster design good
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<blockquote data-quote="Crazy Jerome" data-source="post: 3993307" data-attributes="member: 54877"><p>I like it. </p><p></p><p> </p><p></p><p>Not really, but the continued attempt to try to solve the issue with new formulas means that the game gets a lot more complex than is necessary--one band aid slapped on another. There are really only two ways out: 1) Go to something similar to point-based (e.g. Hero System, GURPS, M&M), or recognize that there will always be exceptions, and design to embrace the exceptions rather than try to sweep them under the rug.</p><p></p><p>There is always room in a system for the unskilled to make mistakes. It's merely a matter of where you allow those mistakes, and how much hassle you want to put the skilled person through in order to minimize the effect.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 3993307, member: 54877"] I like it. Not really, but the continued attempt to try to solve the issue with new formulas means that the game gets a lot more complex than is necessary--one band aid slapped on another. There are really only two ways out: 1) Go to something similar to point-based (e.g. Hero System, GURPS, M&M), or recognize that there will always be exceptions, and design to embrace the exceptions rather than try to sweep them under the rug. There is always room in a system for the unskilled to make mistakes. It's merely a matter of where you allow those mistakes, and how much hassle you want to put the skilled person through in order to minimize the effect. [/QUOTE]
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WotC_Rodney: 4ed "take only what you want" monster design good
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