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WotC_Rodney: Trap Fun!
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<blockquote data-quote="Adso" data-source="post: 4054350" data-attributes="member: 6706"><p>Yeah, and tornado can also means something that throws you a fair distance. After a series of tornados there is always this story or that story about things and people being throw a far distance. </p><p></p><p>I don't always think that names of powers need to entirely describe exactly what they do and how they do it (which would lead to tremendously boring), especially when what they do is really in the eye of the beholder. We know, as folks who took enough science in school (or at saw Twister), that a tornado is a whirling circular moving force of air and that’s how it achieves its force. But that was probably only a vague recollection by people hiding from the billowing winds and mass of debris they were hiding from. To most people for a long time, tornado was just something that occasionally kicked your ass. They were more interested in the force than how it achieves it. I’ve been close to tornados a couple of times in my life, and my rationalization of how it achieves its force is not nearly as important of getting the hell away from it. </p><p></p><p>That’s the tradition of knowledge that the power was named after. It did a pretty good job of doing exactly that in my Castle Greyhawk game. I think a little allusion, a little poetics, and a little fun is definitely allowed when it comes to naming powers. I would hate for them all to be clinical.</p></blockquote><p></p>
[QUOTE="Adso, post: 4054350, member: 6706"] Yeah, and tornado can also means something that throws you a fair distance. After a series of tornados there is always this story or that story about things and people being throw a far distance. I don't always think that names of powers need to entirely describe exactly what they do and how they do it (which would lead to tremendously boring), especially when what they do is really in the eye of the beholder. We know, as folks who took enough science in school (or at saw Twister), that a tornado is a whirling circular moving force of air and that’s how it achieves its force. But that was probably only a vague recollection by people hiding from the billowing winds and mass of debris they were hiding from. To most people for a long time, tornado was just something that occasionally kicked your ass. They were more interested in the force than how it achieves it. I’ve been close to tornados a couple of times in my life, and my rationalization of how it achieves its force is not nearly as important of getting the hell away from it. That’s the tradition of knowledge that the power was named after. It did a pretty good job of doing exactly that in my Castle Greyhawk game. I think a little allusion, a little poetics, and a little fun is definitely allowed when it comes to naming powers. I would hate for them all to be clinical. [/QUOTE]
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