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WotC_Shoe: He DM's, but his pc's don't fight!
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<blockquote data-quote="Harshax" data-source="post: 4147629" data-attributes="member: 61534"><p>That may be, but 4E emphasizes creating challenges that can be resolved by multiple skills and multiple players.</p><p></p><p>In 3E only the character with the highest diplomacy would talk. If he botched his roll, it was time to roll initiative.</p><p></p><p>4E (based on what I've read here) will let characters contribute almost any appropriate skill to a challenge, and the total number of successes will determine the success. So one character can contribute Diplomacy, another character can contribute their duegar knowledge, another can bluff and intimidate, while another can use perception. The assumption is all the players are working together toward one goal: succeed at the challenge. (In this case infillitrate the duegar stronghold)</p><p></p><p>Even for a skilled DM, it can be difficult to keep the game flowing if the rest of the party gets bored because they're stuck in a social encounter and only 1 or 2 players invested in Diplomacy and Sense Motive. So what happens? The other players go off to do their own thing, and now the DM splits their attention between multiple (albeit short) story lines. If the primary challenge wraps up, but he's engaged a secondary (previously uninvolved player) in some tangeant, the rest of the players are in a wait pattern while the character completes his fiddly side-quest.</p><p></p><p>I'm really looking forward to those rules.</p><p></p><p>Edit: I don't really care if this is a 'Yes you can Paradigm'. Whatever the rule for contributing challenges, there will be times where a skill use is not obvious to the challenge at hand. Therefore, I will not allow players to use the 'roll whatever my highest skill is' in order to succeed at a contest. They will have to explain how they think their skill use is contributing to the challenge.</p></blockquote><p></p>
[QUOTE="Harshax, post: 4147629, member: 61534"] That may be, but 4E emphasizes creating challenges that can be resolved by multiple skills and multiple players. In 3E only the character with the highest diplomacy would talk. If he botched his roll, it was time to roll initiative. 4E (based on what I've read here) will let characters contribute almost any appropriate skill to a challenge, and the total number of successes will determine the success. So one character can contribute Diplomacy, another character can contribute their duegar knowledge, another can bluff and intimidate, while another can use perception. The assumption is all the players are working together toward one goal: succeed at the challenge. (In this case infillitrate the duegar stronghold) Even for a skilled DM, it can be difficult to keep the game flowing if the rest of the party gets bored because they're stuck in a social encounter and only 1 or 2 players invested in Diplomacy and Sense Motive. So what happens? The other players go off to do their own thing, and now the DM splits their attention between multiple (albeit short) story lines. If the primary challenge wraps up, but he's engaged a secondary (previously uninvolved player) in some tangeant, the rest of the players are in a wait pattern while the character completes his fiddly side-quest. I'm really looking forward to those rules. Edit: I don't really care if this is a 'Yes you can Paradigm'. Whatever the rule for contributing challenges, there will be times where a skill use is not obvious to the challenge at hand. Therefore, I will not allow players to use the 'roll whatever my highest skill is' in order to succeed at a contest. They will have to explain how they think their skill use is contributing to the challenge. [/QUOTE]
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WotC_Shoe: He DM's, but his pc's don't fight!
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