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WotC_Shoe on leaderless parties
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<blockquote data-quote="Lackhand" data-source="post: 4061362" data-attributes="member: 36160"><p>Hints, and my complete ass-pullery, indicate that move actions are <em>only</em> for moving now, with former move actions becoming, tadaa, minor actions.</p><p></p><p>I'm cool with it taking a minor action, so long as there are decent rules for:</p><p>1) retrieving stowed gear, and the costs associated. How much can you hang from a belt? Is there any reason <em>not</em> to just keep all your potions in a bandolier? Shouldn't quick-draw (or similar) apply to them?</p><p></p><p>2) Uncorking. I mean, you actually have to manipulate the thing; some potions are nice, some potions aren't; some potions might be quick quaffs, and others longer. This doesn't really need rules. I might just sometimes say to the players "No, the stopper is stuck; it takes both hands and a minor action to open the vial".</p><p></p><p>3) Switching objects from hand-to-hand, or from character-to-character. Nothing big -- it takes a minor action from each, and a delay from the quicker one, maybe?</p><p></p><p>4) Administering consumables to fallen comrades. 3e had this. Keep it, please. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lackhand, post: 4061362, member: 36160"] Hints, and my complete ass-pullery, indicate that move actions are [i]only[/i] for moving now, with former move actions becoming, tadaa, minor actions. I'm cool with it taking a minor action, so long as there are decent rules for: 1) retrieving stowed gear, and the costs associated. How much can you hang from a belt? Is there any reason [i]not[/i] to just keep all your potions in a bandolier? Shouldn't quick-draw (or similar) apply to them? 2) Uncorking. I mean, you actually have to manipulate the thing; some potions are nice, some potions aren't; some potions might be quick quaffs, and others longer. This doesn't really need rules. I might just sometimes say to the players "No, the stopper is stuck; it takes both hands and a minor action to open the vial". 3) Switching objects from hand-to-hand, or from character-to-character. Nothing big -- it takes a minor action from each, and a delay from the quicker one, maybe? 4) Administering consumables to fallen comrades. 3e had this. Keep it, please. :) [/QUOTE]
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