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WotC_Shoe on leaderless parties
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<blockquote data-quote="Spinachcat" data-source="post: 4063755" data-attributes="member: 37588"><p>Potions are spells kept in liquid. They take a full action to find / drink / activate because the drinking part is only 1/3 of the action. They are a way for non-casters to "cast" spells on themselves. It is a full action for a cleric to cast Cure Lights on himself, then it should take a full action for the fighter to drink a potion of Cure Lights. </p><p></p><p>Also, I have rarely seen PCs suck down potions while in battle. It is something they do when they have retreated out of a fight or after a battle to patch wounds or before a battle to gain a buff. </p><p></p><p>I do NOT want the Diablo style slap-the-spacebar potion drinking. I thought that was a huge flaw in Diablo and don't want that in D&D. I don't mind tapping an internal and personal ability like Second Wind as an instant, but not using a physical item that has to be dug out of a bag, opened, sucked down and then wait for it to activate. </p><p></p><p>As for the Leader class, it is a STUPID title for all the forementioned reasons. It is a terrible name especially since the Leader powers seem much more about Support than Leadership. It will totally confuse noobs. </p><p></p><p>However, I did play in a Dave Arneson game where the PC with the highest CHA was made the leader of the party. This was actually a fun and weirdly interesting way to play for a one-shot.</p></blockquote><p></p>
[QUOTE="Spinachcat, post: 4063755, member: 37588"] Potions are spells kept in liquid. They take a full action to find / drink / activate because the drinking part is only 1/3 of the action. They are a way for non-casters to "cast" spells on themselves. It is a full action for a cleric to cast Cure Lights on himself, then it should take a full action for the fighter to drink a potion of Cure Lights. Also, I have rarely seen PCs suck down potions while in battle. It is something they do when they have retreated out of a fight or after a battle to patch wounds or before a battle to gain a buff. I do NOT want the Diablo style slap-the-spacebar potion drinking. I thought that was a huge flaw in Diablo and don't want that in D&D. I don't mind tapping an internal and personal ability like Second Wind as an instant, but not using a physical item that has to be dug out of a bag, opened, sucked down and then wait for it to activate. As for the Leader class, it is a STUPID title for all the forementioned reasons. It is a terrible name especially since the Leader powers seem much more about Support than Leadership. It will totally confuse noobs. However, I did play in a Dave Arneson game where the PC with the highest CHA was made the leader of the party. This was actually a fun and weirdly interesting way to play for a one-shot. [/QUOTE]
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