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wotc's 1st to 20th level adventures
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<blockquote data-quote="Phoenix8008" data-source="post: 120061" data-attributes="member: 211"><p>I have purchased and plan to use all of these adventures. So far in my campaign, we are almost at the end of Speaker in Dreams. So far, the first two are my favorites. Very solid and lots of fun. I have heard that Standing Stone needs a lot of work to fix the inherent problems of the module. Heart of Nightfang Spire is a PC meatgrinder, while Deep Horizon is pretty good I've heard. I haven't heard much on the last two as far as peoples experiences in play.</p><p></p><p>SPOILERS!!!</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p></p><p>A couple between module links that you missed:</p><p>1. The slain dwarven master-smith in 'Forge of Fury' is one of the links in Lord of the Iron Fortress as the dwarves try to raise him and can't get his spirit back because it's working for the bad guy reforging the sword.</p><p>2. Dydd from the standing stone is also a key figure in the 'Bastion of Broken Souls' adventure. One of the PC's is supposed to be his descendant and helps alot to kill Ashardalon.</p><p></p><p>'Speaker' and 'Deep Horizon' don't have any links to the others that I've seen on a casual perusal.</p><p></p><p>As for links I used to get my PC's into the modules, I'll tell you what I've used so far.</p><p></p><p>Sunless Citadel- Standard townspeople beging for help to search for their relatives.</p><p></p><p>Forge of Fury- Had the bad guys forging 'fake weapons' that were slowly being substituted for the real weapons of local guards. These blades were fine until in combat they would snap and break. They started showing up and PC's got sent to find the makers of them. Also, they were following the trail of one PC's kidnapped family who were slaves in the forge. The dragoin at the end escaped and fled north(she will show up later!).</p><p></p><p>Speaker in Dreams- More family trouble with one sibling captured and being traded in ransom. This just got them into the city so that all the other stuff could start.</p><p></p><p>Standing Stone- After the PC's save the King(changed this from the module where it is just a baron) in 'Speaker', he takes them into his service and sends them to investigate reports of people dissapearing up north(from the stuff happening in this module and the dragon/vampire in the next module). They should stop and do this module before continuing north in their investigation.</p><p></p><p>Heart of Nightfang Spire- Continuation of above. Vampire Gulthias is rebuilding undead cult and now has undead dragon from 'Forge' to help. PC's that beat this will get title and lands from the king. ("Okay, you pacified that area, now it's yours to deal with.")</p><p></p><p>Deep Horizon- As soon as the PC's start getting bored with castle building, the earthquakes start. This opens a rift that leads down to the adventure site.</p><p></p><p>Lord of the Iron Fortress- PC's approached by old NPC friends who are re-inhabiting the Forge of Fury. They have tried to Raise the dwarven master smith, but can't. Lots of other blacksmiths are also dissapearing(They can't get one for their castle either!).</p><p>PC's investigate.</p><p></p><p>Bastion of Broken souls- Rumors of Ashardalon(which one of my PC's has some family history with) and lots of still births that are unexplained lead them to investigate and get into this one.</p><p></p><p>I have a map of the kingdom where most of these happen in my campaign, but it's not scanned or online. You can pretty much put them wherever you want though. It's not that restrictive.</p><p></p><p>Hope this helps! Sorry for the long essay! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 120061, member: 211"] I have purchased and plan to use all of these adventures. So far in my campaign, we are almost at the end of Speaker in Dreams. So far, the first two are my favorites. Very solid and lots of fun. I have heard that Standing Stone needs a lot of work to fix the inherent problems of the module. Heart of Nightfang Spire is a PC meatgrinder, while Deep Horizon is pretty good I've heard. I haven't heard much on the last two as far as peoples experiences in play. SPOILERS!!! . . . . . . . . . . . . . . . . . . . . A couple between module links that you missed: 1. The slain dwarven master-smith in 'Forge of Fury' is one of the links in Lord of the Iron Fortress as the dwarves try to raise him and can't get his spirit back because it's working for the bad guy reforging the sword. 2. Dydd from the standing stone is also a key figure in the 'Bastion of Broken Souls' adventure. One of the PC's is supposed to be his descendant and helps alot to kill Ashardalon. 'Speaker' and 'Deep Horizon' don't have any links to the others that I've seen on a casual perusal. As for links I used to get my PC's into the modules, I'll tell you what I've used so far. Sunless Citadel- Standard townspeople beging for help to search for their relatives. Forge of Fury- Had the bad guys forging 'fake weapons' that were slowly being substituted for the real weapons of local guards. These blades were fine until in combat they would snap and break. They started showing up and PC's got sent to find the makers of them. Also, they were following the trail of one PC's kidnapped family who were slaves in the forge. The dragoin at the end escaped and fled north(she will show up later!). Speaker in Dreams- More family trouble with one sibling captured and being traded in ransom. This just got them into the city so that all the other stuff could start. Standing Stone- After the PC's save the King(changed this from the module where it is just a baron) in 'Speaker', he takes them into his service and sends them to investigate reports of people dissapearing up north(from the stuff happening in this module and the dragon/vampire in the next module). They should stop and do this module before continuing north in their investigation. Heart of Nightfang Spire- Continuation of above. Vampire Gulthias is rebuilding undead cult and now has undead dragon from 'Forge' to help. PC's that beat this will get title and lands from the king. ("Okay, you pacified that area, now it's yours to deal with.") Deep Horizon- As soon as the PC's start getting bored with castle building, the earthquakes start. This opens a rift that leads down to the adventure site. Lord of the Iron Fortress- PC's approached by old NPC friends who are re-inhabiting the Forge of Fury. They have tried to Raise the dwarven master smith, but can't. Lots of other blacksmiths are also dissapearing(They can't get one for their castle either!). PC's investigate. Bastion of Broken souls- Rumors of Ashardalon(which one of my PC's has some family history with) and lots of still births that are unexplained lead them to investigate and get into this one. I have a map of the kingdom where most of these happen in my campaign, but it's not scanned or online. You can pretty much put them wherever you want though. It's not that restrictive. Hope this helps! Sorry for the long essay! :D [/QUOTE]
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