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WotC's 4E Setting approach - was it a mistake?
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<blockquote data-quote="DEFCON 1" data-source="post: 5326579" data-attributes="member: 7006"><p>Well, for any of you folks out there that wants to get into game design or game writing... this might very well be an avenue writing for Dungeon that is not currently being done in the magazine and which WotC might be willing to pay for.</p><p></p><p>In pretty much most cases, generic adventures are preferred over setting-specific adventures because they get the most use for the most people. <em>However</em>... I would think more Conversion articles written for Dungeon that take the generic modules printed in past issues and then adapt them and place them in FR or Eberron or Dark Sun... might be quite useful and popular. Dungeon had a couple of these Conversion articles in Issue #155 at the very beginning of 4E where they basically fluffed out how/where Keep on the Shadowfell would fall in FR and Eberron... and there might very well be a market for additional articles like these.</p><p></p><p>All these Chaos Scar modules being presented? All we need is some enterprising writer to send an application into WotC for the chance to write an article saying "There are these couple modules that have appeared in these older issues of Dungeon, and this is how/where/why they could be placed in Eberron... with some changes we could make to NPCs / locations / monsters / fluff to make it setting-specific". What's good about this is that you don't have to be on the "inside" of WotC to do this... you just have to pick and choose adventures from previous issues that you can find really good hooks for to make cool conversions to your setting of choice. Even if the module is from a year ago, it is still able to be downloaded from the site, so a Conversion article about it is not out of the question. </p><p></p><p>If we could have one or two of these types of articles each month... it keeps the various settings alive and well, with new fluff articles related to those settings, helping folks generate ideas. And it might inspire people who don't currently subscribe to DDI but run games in these various settings to choose to do so... now that there are articles related to their campaign setting of choice.</p><p></p><p>All we need is one or more people willing to be creative and write them, and WotC willing to be creative and publish them.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5326579, member: 7006"] Well, for any of you folks out there that wants to get into game design or game writing... this might very well be an avenue writing for Dungeon that is not currently being done in the magazine and which WotC might be willing to pay for. In pretty much most cases, generic adventures are preferred over setting-specific adventures because they get the most use for the most people. [I]However[/I]... I would think more Conversion articles written for Dungeon that take the generic modules printed in past issues and then adapt them and place them in FR or Eberron or Dark Sun... might be quite useful and popular. Dungeon had a couple of these Conversion articles in Issue #155 at the very beginning of 4E where they basically fluffed out how/where Keep on the Shadowfell would fall in FR and Eberron... and there might very well be a market for additional articles like these. All these Chaos Scar modules being presented? All we need is some enterprising writer to send an application into WotC for the chance to write an article saying "There are these couple modules that have appeared in these older issues of Dungeon, and this is how/where/why they could be placed in Eberron... with some changes we could make to NPCs / locations / monsters / fluff to make it setting-specific". What's good about this is that you don't have to be on the "inside" of WotC to do this... you just have to pick and choose adventures from previous issues that you can find really good hooks for to make cool conversions to your setting of choice. Even if the module is from a year ago, it is still able to be downloaded from the site, so a Conversion article about it is not out of the question. If we could have one or two of these types of articles each month... it keeps the various settings alive and well, with new fluff articles related to those settings, helping folks generate ideas. And it might inspire people who don't currently subscribe to DDI but run games in these various settings to choose to do so... now that there are articles related to their campaign setting of choice. All we need is one or more people willing to be creative and write them, and WotC willing to be creative and publish them. [/QUOTE]
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