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WotC's 4E Setting approach - was it a mistake?
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<blockquote data-quote="I'm A Banana" data-source="post: 5329931" data-attributes="member: 2067"><p>I say this as a fan of settings:</p><p></p><p>It's a really solid plan.</p><p></p><p>Give me the basics I need to play in the setting, and get out of my way! I do not need endless attempts at definition! I just need a solid grounding.</p><p></p><p>That said, I think the Campaign Guides so far have been a little on the weak side. I don't feel like I'm having a different play experience, I feel like I'm having the same experience, with perhaps a slightly different color (purple or chrome or orange) laid over the top. I want a meaty experience that takes me out of my comfort zone and puts me into a new world, not, "It's standard D&D but now with <strong>MORE SAND!</strong>"</p><p></p><p>I think that's something they've gotta feel out though. It's hard to present a world in a digest that works as a good introduction starting from 0. They're getting better each time.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5329931, member: 2067"] I say this as a fan of settings: It's a really solid plan. Give me the basics I need to play in the setting, and get out of my way! I do not need endless attempts at definition! I just need a solid grounding. That said, I think the Campaign Guides so far have been a little on the weak side. I don't feel like I'm having a different play experience, I feel like I'm having the same experience, with perhaps a slightly different color (purple or chrome or orange) laid over the top. I want a meaty experience that takes me out of my comfort zone and puts me into a new world, not, "It's standard D&D but now with [B]MORE SAND![/B]" I think that's something they've gotta feel out though. It's hard to present a world in a digest that works as a good introduction starting from 0. They're getting better each time. [/QUOTE]
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WotC's 4E Setting approach - was it a mistake?
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