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D&D Older Editions
WotC's 4E Setting approach - was it a mistake?
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<blockquote data-quote="TikkchikFenTikktikk" data-source="post: 5330554" data-attributes="member: 67494"><p>There is almost zero reason expanded setting-specific information, adventures, and short-form fiction should be published in a hard copy book.</p><p></p><p>The whole, entire, complete reason <em>Dungeon</em> and <em>Dragon</em> were created is to publish this stuff in a format that is quicker to react to player feedback, cheaper to publish, and more profitable to sell. This is made only more true with <em>Dungeon</em> and <em>Dragon</em> now being completely digital, where word and page counts only matter if they are tightly edited to be easy to read and understand, not to save costs on paper, ink, and shipping weight.</p><p></p><p>Also note: expanded setting-specific information, adventures, and short-form fiction do not spring fully-formed from a magic computer. They come from people dedicated to the hobby who sell their work to WotC, a third-party publisher, or self-publish. If the demand for this stuff is not being met, there is a business opportunity for enterprising individuals.</p><p></p><p>I do think the "three book model" needs to be revamped, but not by publishing more books.</p><p></p><p>The core setting book should be a boxed set for the DM. Similar to the forthcoming DM kit, it should contain the setting book in the new Essentials digest format, dungeon tiles, tokens for new monsters introduced, and an adventure. A player book is released separately with new player options and fluff. Another adventure is published that month in <em>Dungeon</em>, and additional player options and fiction are published that month in <em>Dragon</em>. </p><p></p><p>All easy to say from my comfy armchair.</p></blockquote><p></p>
[QUOTE="TikkchikFenTikktikk, post: 5330554, member: 67494"] There is almost zero reason expanded setting-specific information, adventures, and short-form fiction should be published in a hard copy book. The whole, entire, complete reason [I]Dungeon[/I] and [I]Dragon[/I] were created is to publish this stuff in a format that is quicker to react to player feedback, cheaper to publish, and more profitable to sell. This is made only more true with [I]Dungeon[/I] and [I]Dragon[/I] now being completely digital, where word and page counts only matter if they are tightly edited to be easy to read and understand, not to save costs on paper, ink, and shipping weight. Also note: expanded setting-specific information, adventures, and short-form fiction do not spring fully-formed from a magic computer. They come from people dedicated to the hobby who sell their work to WotC, a third-party publisher, or self-publish. If the demand for this stuff is not being met, there is a business opportunity for enterprising individuals. I do think the "three book model" needs to be revamped, but not by publishing more books. The core setting book should be a boxed set for the DM. Similar to the forthcoming DM kit, it should contain the setting book in the new Essentials digest format, dungeon tiles, tokens for new monsters introduced, and an adventure. A player book is released separately with new player options and fluff. Another adventure is published that month in [I]Dungeon[/I], and additional player options and fiction are published that month in [I]Dragon[/I]. All easy to say from my comfy armchair. [/QUOTE]
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WotC's 4E Setting approach - was it a mistake?
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