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WotC's Annual Xmas Layoffs
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<blockquote data-quote="Balesir" data-source="post: 5752578" data-attributes="member: 27160"><p>I have to spread XP, but this post hit seveal "I agree" buttons, for me.</p><p></p><p>Yeah - I find it especially ironic that this topic is very much one that would be/would have been far better handled in the way Monte Cook is advocating in this week's Legends & Lore column. Change that quote to:</p><p>"<strong><em>If</em></strong> an encounter with two guards at the city gate isn’t fun, tell the players they get through the gate without much trouble and move on to the fun. <strong><em>If</em></strong> niggling details of food supplies and encumbrance usually aren’t fun, don’t sweat them, and let the players get to the adventure and on to the fun. <strong><em>If</em></strong> long treks through endless corridors in the ancient dwarven stronghold beneath the mountains aren’t fun, move the PCs quickly from encounter to encounter, and on to the fun!"</p><p>...and you might get many more folks to agree. Lay out several approaches to play, including this one, and indicate what sort of play each will favour and you get an even better response, I'll wager.</p><p></p><p>Indeed - especially as I read his "talk to fairies" as trying (somewhat unsuccessfully) to get accross a rather nuanced point: if <em>all</em> you are doing is "talking to fairies" with little aim or consequence, that <em>is</em> a fairly marginal activity; if, on the other hand, you are talking to fairies to try to find out what the fairy queen knows of the evil wizard who is plotting to steal Springtime, that is a whole 'nother kettle of fish!</p><p></p><p>Yep - 4E <em><u>still</u></em> desperately needs a more cohesive approach to non-combat challenges.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5752578, member: 27160"] I have to spread XP, but this post hit seveal "I agree" buttons, for me. Yeah - I find it especially ironic that this topic is very much one that would be/would have been far better handled in the way Monte Cook is advocating in this week's Legends & Lore column. Change that quote to: "[B][I]If[/I][/B] an encounter with two guards at the city gate isn’t fun, tell the players they get through the gate without much trouble and move on to the fun. [B][I]If[/I][/B] niggling details of food supplies and encumbrance usually aren’t fun, don’t sweat them, and let the players get to the adventure and on to the fun. [B][I]If[/I][/B] long treks through endless corridors in the ancient dwarven stronghold beneath the mountains aren’t fun, move the PCs quickly from encounter to encounter, and on to the fun!" ...and you might get many more folks to agree. Lay out several approaches to play, including this one, and indicate what sort of play each will favour and you get an even better response, I'll wager. Indeed - especially as I read his "talk to fairies" as trying (somewhat unsuccessfully) to get accross a rather nuanced point: if [I]all[/I] you are doing is "talking to fairies" with little aim or consequence, that [I]is[/I] a fairly marginal activity; if, on the other hand, you are talking to fairies to try to find out what the fairy queen knows of the evil wizard who is plotting to steal Springtime, that is a whole 'nother kettle of fish! Yep - 4E [I][U]still[/U][/I] desperately needs a more cohesive approach to non-combat challenges. [/QUOTE]
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