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WotC's Chris Perkins Describes Tomb of Annihilation
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<blockquote data-quote="jedijon" data-source="post: 7723572" data-attributes="member: 49099"><p>Very cool discussion that actually articulates that moment when you read a published adventure...and something is...off.</p><p> </p><p>It could be a foundational premise, the names are too goofy or unmemorable, the plot is dumb or the motivations require to participate are hackneyed.</p><p> </p><p>And so, you first capture that feeling, then put it into words-on the internet-and with the help of some pretty reasonable suggestions you right the course--and run the campaign.</p><p> </p><p>At any rate, the "substitute other high fantasy concept for 'raise dead no bueno' works MECHANICALLY, but your original reservations were thematic. No? As in; "raise dead = dum dum"?</p><p> </p><p>So how about this. Just flip it. You don't have raise dead in your world/wheelhouse/ethos NOW...well, here comes 'Ayh-sur-rak'! he's avaricious. And in LOVE with death!!!</p><p> </p><p>Dude is (for a fee mind you) bringing people BACK! Everybody is losing their minds. They don't want this unholyness. They don't want to lose their followers to this cult! They don't want their players to be tempted to use this awful technology to get out of what should be considered reasonable in-game consequences. Oh wait. That 'they' was you, GM.</p><p> </p><p>I liked the discussion above. I liked the "have someone with a real motivation tell the characters about the issue so they'll be invested" suggestion--although I question that a 'raise dead' spell...wears off! And so, I don't know how a previously raised adventurer could be put in harms way in this fashion...without our buddies Cheese and Deus Ex. Which brings me back to my simple "flip over the mattress" suggestion. Changes no other elements. And hey-aren't you supposed to do it a few times yearly anyway?</p></blockquote><p></p>
[QUOTE="jedijon, post: 7723572, member: 49099"] Very cool discussion that actually articulates that moment when you read a published adventure...and something is...off. It could be a foundational premise, the names are too goofy or unmemorable, the plot is dumb or the motivations require to participate are hackneyed. And so, you first capture that feeling, then put it into words-on the internet-and with the help of some pretty reasonable suggestions you right the course--and run the campaign. At any rate, the "substitute other high fantasy concept for 'raise dead no bueno' works MECHANICALLY, but your original reservations were thematic. No? As in; "raise dead = dum dum"? So how about this. Just flip it. You don't have raise dead in your world/wheelhouse/ethos NOW...well, here comes 'Ayh-sur-rak'! he's avaricious. And in LOVE with death!!! Dude is (for a fee mind you) bringing people BACK! Everybody is losing their minds. They don't want this unholyness. They don't want to lose their followers to this cult! They don't want their players to be tempted to use this awful technology to get out of what should be considered reasonable in-game consequences. Oh wait. That 'they' was you, GM. I liked the discussion above. I liked the "have someone with a real motivation tell the characters about the issue so they'll be invested" suggestion--although I question that a 'raise dead' spell...wears off! And so, I don't know how a previously raised adventurer could be put in harms way in this fashion...without our buddies Cheese and Deus Ex. Which brings me back to my simple "flip over the mattress" suggestion. Changes no other elements. And hey-aren't you supposed to do it a few times yearly anyway? [/QUOTE]
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WotC's Chris Perkins Describes Tomb of Annihilation
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