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WotC's Chris Perkins Describes Tomb of Annihilation
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<blockquote data-quote="pming" data-source="post: 7723691" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>Oh, it's not that I don't like Res/ResDead...it's just that it's never been a "thing" in my campaigns, for like, almost 40 years now. Even when there were PC's capable of it, it just didn't come up that often. Last time raising someone from the dead was a 'thing' was...2001'ish? Another DM was running The Shackled City using 3.5e. That campaign got silly once we hit around 14th or so...the amount of death was absurd, and raising was almost a daily occurrence. It was rather laugh inducing, to be honest. Even the DM was starting to think "WTF is going on?". My character and another players character died; but we both had complex Contingencies (or some magic item, I can't remember) where if we died, our bodies would get teleported to a specific room in a specific church in the City of Greyhawk. We pre-arranged payment and whatnot with the high priest there (an NPC buddy of ours). We got resurrected there...and stayed there. Eff the Isle of Dread and the Demogogon it rode in on!</p><p></p><p>Other than that little "run", pretty much nobody gets raised/resurrected...even when they have the means to do it. I mean, somebody dies a traumatizing death in a horrible, horrible way...and now they want to go back for seconds? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite12" alt="o_O" title="Er... what? o_O" loading="lazy" data-shortname="o_O" /> With the distinct possibility that they may only live another few hours or days, and die <em>AGAIN </em>in a new, traumatically horrible way? Er...maybe once or twice...max. After that, they'll get the "Your up, sir, do you want to go back to the living?", and the sane spirit will say "No effing WAY am I going back to that nightmare! I'm going fishing for the next hundred years...bye!"</p><p></p><p>Anyway, yeah. Now, EVIL people may want to come back...."What!? You're screwing me...in more ways than one...Asmodeus! I was told I would be a general in hell's army! This is BS! As soon as I get the call to be raised, I'm outta here!" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> So, if anything, in my campaigns, it's really only the <em>bad guys</em> who would want to help fight Acererak...</p><p> </p><p>Hmmm..... maybe I can run it as an "evil" campaign? That makes a LOT more sense that Good folk trying to 'fix it'.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7723691, member: 45197"] Hiya! Oh, it's not that I don't like Res/ResDead...it's just that it's never been a "thing" in my campaigns, for like, almost 40 years now. Even when there were PC's capable of it, it just didn't come up that often. Last time raising someone from the dead was a 'thing' was...2001'ish? Another DM was running The Shackled City using 3.5e. That campaign got silly once we hit around 14th or so...the amount of death was absurd, and raising was almost a daily occurrence. It was rather laugh inducing, to be honest. Even the DM was starting to think "WTF is going on?". My character and another players character died; but we both had complex Contingencies (or some magic item, I can't remember) where if we died, our bodies would get teleported to a specific room in a specific church in the City of Greyhawk. We pre-arranged payment and whatnot with the high priest there (an NPC buddy of ours). We got resurrected there...and stayed there. Eff the Isle of Dread and the Demogogon it rode in on! Other than that little "run", pretty much nobody gets raised/resurrected...even when they have the means to do it. I mean, somebody dies a traumatizing death in a horrible, horrible way...and now they want to go back for seconds? o_O With the distinct possibility that they may only live another few hours or days, and die [I]AGAIN [/I]in a new, traumatically horrible way? Er...maybe once or twice...max. After that, they'll get the "Your up, sir, do you want to go back to the living?", and the sane spirit will say "No effing WAY am I going back to that nightmare! I'm going fishing for the next hundred years...bye!" Anyway, yeah. Now, EVIL people may want to come back...."What!? You're screwing me...in more ways than one...Asmodeus! I was told I would be a general in hell's army! This is BS! As soon as I get the call to be raised, I'm outta here!" ;) So, if anything, in my campaigns, it's really only the [I]bad guys[/I] who would want to help fight Acererak... Hmmm..... maybe I can run it as an "evil" campaign? That makes a LOT more sense that Good folk trying to 'fix it'. ^_^ Paul L. Ming [/QUOTE]
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WotC's Chris Perkins Describes Tomb of Annihilation
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