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WotC's Chris Perkins Talks About... Everything! Upcoming Storylines, Products, Staffing, Other World
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<blockquote data-quote="Jraynack" data-source="post: 7687317" data-attributes="member: 13894"><p>Well, for one, from a player standpoint, a sense of achievement - though completing an involved story at any level is a great reward. I believe it also allows players to really "kick the tires" and put the system through its paces; to really see what is capable, which leads to developing what they want to "play" next. If you game with a GM for many years, characters at such levels can also graduate into the lore of campaign setting (I have the player of one character who became the supreme religious leader and remained so as an NPC for several years after the campaign. So, when each new campaign we begin, that's his first question: is my old character still leader of the church?</p><p></p><p>Also, the fights become more epic in scope (though this is what I enjoyed about 5E - not every fight needs to be epic to challenge 20th level characters).</p><p></p><p>It's really hard for me to say - personally, I've game mastered for the past 30 years (though in that time, I played in a few campaigns with my characters reaching between 15th-20th). Though, I will ask my players want they think on the matter this Saturday when we meet.</p><p></p><p>As for me, like Chris Perkins stated in his interview, it is a challenge for the Game Master to cope with 20th level characters and their level of power (three of my eight players possess the <em>wish</em> spell). That is what I like - to stifle and challenge characters at that level while not going overboard with a TPK (total party kill) because you want players to succeed. Even at 20th level, my players say, "Oh, s$%@!"</p><p></p><p>My problem with epic stories at lower levels, there are always higher level NPCs that are better suited to fight such catastrophes. I played in a FR campaign where the Weave was disintegrating. We were elected by the Council of Waterdeep to seek out answers. Awesome for a high-level campaign, but we were 9th level! Even in fantasy, there needs to be a level of realism for me to enjoy it. Now, when playing as 20th characters, there is no one else to call.</p><p></p><p>So, when I run a campaign from 15th-20th level, players should change the landscape of the campaign setting, be able to establish their ideas and shape the world in characters (even future characters) adventure.</p></blockquote><p></p>
[QUOTE="Jraynack, post: 7687317, member: 13894"] Well, for one, from a player standpoint, a sense of achievement - though completing an involved story at any level is a great reward. I believe it also allows players to really "kick the tires" and put the system through its paces; to really see what is capable, which leads to developing what they want to "play" next. If you game with a GM for many years, characters at such levels can also graduate into the lore of campaign setting (I have the player of one character who became the supreme religious leader and remained so as an NPC for several years after the campaign. So, when each new campaign we begin, that's his first question: is my old character still leader of the church? Also, the fights become more epic in scope (though this is what I enjoyed about 5E - not every fight needs to be epic to challenge 20th level characters). It's really hard for me to say - personally, I've game mastered for the past 30 years (though in that time, I played in a few campaigns with my characters reaching between 15th-20th). Though, I will ask my players want they think on the matter this Saturday when we meet. As for me, like Chris Perkins stated in his interview, it is a challenge for the Game Master to cope with 20th level characters and their level of power (three of my eight players possess the [I]wish[/I] spell). That is what I like - to stifle and challenge characters at that level while not going overboard with a TPK (total party kill) because you want players to succeed. Even at 20th level, my players say, "Oh, s$%@!" My problem with epic stories at lower levels, there are always higher level NPCs that are better suited to fight such catastrophes. I played in a FR campaign where the Weave was disintegrating. We were elected by the Council of Waterdeep to seek out answers. Awesome for a high-level campaign, but we were 9th level! Even in fantasy, there needs to be a level of realism for me to enjoy it. Now, when playing as 20th characters, there is no one else to call. So, when I run a campaign from 15th-20th level, players should change the landscape of the campaign setting, be able to establish their ideas and shape the world in characters (even future characters) adventure. [/QUOTE]
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WotC's Chris Perkins Talks About... Everything! Upcoming Storylines, Products, Staffing, Other World
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