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<blockquote data-quote="JohnLynch" data-source="post: 7687358" data-attributes="member: 6749563"><p>I would not characterise the APG as easy to digest. I gamed back then with a group of 3.5e players:</p><ul> <li data-xf-list-type="ul">The Favoured class bonuses were more powerful in some cases then the standard rules and underpowered in other cases.</li> <li data-xf-list-type="ul">It introduced some pretty horrid Metamagic feats that remain banned to this day in my group.</li> <li data-xf-list-type="ul">Summoner was broken as all heck.</li> <li data-xf-list-type="ul">It took us a while to work out how to make viable witches. They were instantly deemed boring one trick ponies.</li> <li data-xf-list-type="ul">Inquisitors are one of the hardest classes to make viable builds with.</li> <li data-xf-list-type="ul">Oracle is a favorite but is considered by some to be the most powerful class in the game.</li> </ul><p>Cavaliers, alchemists, archetypes and other parts of the book are great additions. But "easy to digest" is not a phrase I would apply to the book.</p><p></p><p>Your comments on the Sword Coast Adventurers Guide are valid (they're your opinion, of course they're valid) but apply equally to someone who bought the Inner Sea World Guide and didn't want the Golarion fluff. 5th edition clearly won't be producing Pathfinder style splat books anytime soon and the FR-specific book certainly won't be the one to have it.</p></blockquote><p></p>
[QUOTE="JohnLynch, post: 7687358, member: 6749563"] I would not characterise the APG as easy to digest. I gamed back then with a group of 3.5e players: [LIST] [*]The Favoured class bonuses were more powerful in some cases then the standard rules and underpowered in other cases. [*]It introduced some pretty horrid Metamagic feats that remain banned to this day in my group. [*]Summoner was broken as all heck. [*]It took us a while to work out how to make viable witches. They were instantly deemed boring one trick ponies. [*]Inquisitors are one of the hardest classes to make viable builds with. [*]Oracle is a favorite but is considered by some to be the most powerful class in the game. [/LIST] Cavaliers, alchemists, archetypes and other parts of the book are great additions. But "easy to digest" is not a phrase I would apply to the book. Your comments on the Sword Coast Adventurers Guide are valid (they're your opinion, of course they're valid) but apply equally to someone who bought the Inner Sea World Guide and didn't want the Golarion fluff. 5th edition clearly won't be producing Pathfinder style splat books anytime soon and the FR-specific book certainly won't be the one to have it. [/QUOTE]
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