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WotC's Chris Perkins Talks About... Everything! Upcoming Storylines, Products, Staffing, Other World
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<blockquote data-quote="Orlax" data-source="post: 7687404" data-attributes="member: 6801305"><p>Lack of vision?... Said about someone that just detailed that they have a plan for the next two to three years. Okay just to get it straight a vision differing from your own is not a lack of vision it is just a differing vision. And you aren't in any way entitled to know what that vision is until they feel like telling you. Year out warning on a product release is one of the major killers of the current video game industry, which is unabashedly where they are lifting their current D&D release strategies from.</p><p></p><p>They are making due with what they got, and they are being responsible with the dissemination of information, and with the resources they have. They are doing their best to keep the system light while still putting out some trickle of content (and really grabbing the APs for the maps, monsters, magic items, and NPC stats isn't that bad of a trade off), and they are experimenting with new and risky marketing approaches because their former marketing approaches lead to poor product and a disappointed fan base. They've correctly identified a phenomenon. That maintaining excitement for a product for a year is impossible nowadays. Heck the hype train for fallout four didn't really even get rolling till about a month or two before the game dropped, and that's one of the loudest hype trains I've seen in years. They have identified that phenomenon and have come up with a marketing strategy to try and work within the confines of the phenomenon. They show an incredible amount of vision by noticing the market they actually live in.</p></blockquote><p></p>
[QUOTE="Orlax, post: 7687404, member: 6801305"] Lack of vision?... Said about someone that just detailed that they have a plan for the next two to three years. Okay just to get it straight a vision differing from your own is not a lack of vision it is just a differing vision. And you aren't in any way entitled to know what that vision is until they feel like telling you. Year out warning on a product release is one of the major killers of the current video game industry, which is unabashedly where they are lifting their current D&D release strategies from. They are making due with what they got, and they are being responsible with the dissemination of information, and with the resources they have. They are doing their best to keep the system light while still putting out some trickle of content (and really grabbing the APs for the maps, monsters, magic items, and NPC stats isn't that bad of a trade off), and they are experimenting with new and risky marketing approaches because their former marketing approaches lead to poor product and a disappointed fan base. They've correctly identified a phenomenon. That maintaining excitement for a product for a year is impossible nowadays. Heck the hype train for fallout four didn't really even get rolling till about a month or two before the game dropped, and that's one of the loudest hype trains I've seen in years. They have identified that phenomenon and have come up with a marketing strategy to try and work within the confines of the phenomenon. They show an incredible amount of vision by noticing the market they actually live in. [/QUOTE]
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Community
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WotC's Chris Perkins Talks About... Everything! Upcoming Storylines, Products, Staffing, Other World
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