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WotC's Chris Perkins Talks About... Everything! Upcoming Storylines, Products, Staffing, Other World
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<blockquote data-quote="steeldragons" data-source="post: 7687608" data-attributes="member: 92511"><p>So...we've had...</p><p></p><p><strong>Tyranny of Dragons</strong>: Adventure path Baddies: Dragons, draconic-themed cultists and creatures, culminating in/with Tiamat.</p><p><strong>Hoard of the Dragon Queen</strong> (lvls 1-7)</p><p><strong>The Rise of Tiamat</strong> (lvls 8-15)</p><p></p><p><strong>Elemental Evil</strong>: Adventure path baddies: Elementals, elemental themed cultists and creatures, culminating with (I presume) the Evil Elemental Princes [or their avatars?]</p><p><strong>Princes of the Apocalypse</strong> (lvls 1-15)</p><p></p><p><em>Elemental Evil Player's Guide</em></p><p></p><p><strong>Rage of Demons</strong>: Adventure path baddies: Demons, demoninc themed cultists and creatures, culminating in/with various Demon Lords (Orcus is the only option for a direct combat scenario? I feel like I read that somewhere. THe other demon lords are sort of woven into the story but you don't directly engage them. Is that right?).</p><p><strong>Out of the Abyss</strong> (lvls 1-15).</p><p></p><p><em>Sword Coast Player's Guide</em></p><p></p><p>Soooo, I'm gonna go with the following possibilities...either/or of the APs + player's guide...maaaybe they'll do the two before the player's guide, but I'd doubt it given the amount of clamor for additional world setting matieral.</p><p></p><p><strong>Ancients Awakening</strong>: Adventure path baddies: Undead, undead-themed cultists and creatures, culminating in/with liches (maybe a certain vampire lord):</p><p><strong>Reigns of Terror</strong> (lvls 1-15) Keraptis, Acererak, Strahd (Iuz). PCs thwart a spreading undead creating/causing disease, likely a cult to some undead/disease deity? vampire cult? etc..., then wander about going from lost tomb (White PLume Mountain) to hidden castle/demi-plane (Ravenloft, maybe) to lost tomb (Tomb of Horrors) seeking out the massive riches and forgotten magics of these ages old agents of evil.</p><p></p><p>IF based in Greyhawk, which I certainly think they should be/hope they are, throw Iuz in there as a behind the scenes ultimate mastermind or final battle or something. The "madness" tables and mechanics they teased out for Rage of Demons are applied throughout this AP in terms of "Fear/Horror."</p><p></p><p><strong>Strife of Giants:</strong> Adventure path baddies: Giants!, giant-themed cultists and creatures, culminating in/with the various giant chiefs and lords of Hill, Frost, Fire (I'd add Cloud and Stone just to be more inclusive/complete/cover more levels than the original).</p><p><strong>Turmoil in the Hintermarch</strong> (lvls 1-15):You know the deal, PCs go from Hill Giant lands to Frost Giant lands to Fire Giant lands, seeking to find out the cause/source of the new unrest behind the -thought to be failing/lost/long dead giantish people who are now returning to the lands of men and elves in force (and pillage massive -some might say "giant"- amounts of treasure, obviously). Instead of involving "the drow are behind it" (yawn. drow are soooo done in OotA), simply make it that the giants see the end of their kind/civilization fast-approaching and are motivated to war to reclaim their [ruling] place in the world. </p><p></p><p>Then, <em>Greyhawk (or maybe just "Nyr Dyv") Player's Guide</em></p></blockquote><p></p>
[QUOTE="steeldragons, post: 7687608, member: 92511"] So...we've had... [B]Tyranny of Dragons[/B]: Adventure path Baddies: Dragons, draconic-themed cultists and creatures, culminating in/with Tiamat. [B]Hoard of the Dragon Queen[/B] (lvls 1-7) [B]The Rise of Tiamat[/B] (lvls 8-15) [B]Elemental Evil[/B]: Adventure path baddies: Elementals, elemental themed cultists and creatures, culminating with (I presume) the Evil Elemental Princes [or their avatars?] [B]Princes of the Apocalypse[/B] (lvls 1-15) [I]Elemental Evil Player's Guide[/I] [B]Rage of Demons[/B]: Adventure path baddies: Demons, demoninc themed cultists and creatures, culminating in/with various Demon Lords (Orcus is the only option for a direct combat scenario? I feel like I read that somewhere. THe other demon lords are sort of woven into the story but you don't directly engage them. Is that right?). [B]Out of the Abyss[/B] (lvls 1-15). [I]Sword Coast Player's Guide[/I] Soooo, I'm gonna go with the following possibilities...either/or of the APs + player's guide...maaaybe they'll do the two before the player's guide, but I'd doubt it given the amount of clamor for additional world setting matieral. [B]Ancients Awakening[/B]: Adventure path baddies: Undead, undead-themed cultists and creatures, culminating in/with liches (maybe a certain vampire lord): [B]Reigns of Terror[/B] (lvls 1-15) Keraptis, Acererak, Strahd (Iuz). PCs thwart a spreading undead creating/causing disease, likely a cult to some undead/disease deity? vampire cult? etc..., then wander about going from lost tomb (White PLume Mountain) to hidden castle/demi-plane (Ravenloft, maybe) to lost tomb (Tomb of Horrors) seeking out the massive riches and forgotten magics of these ages old agents of evil. IF based in Greyhawk, which I certainly think they should be/hope they are, throw Iuz in there as a behind the scenes ultimate mastermind or final battle or something. The "madness" tables and mechanics they teased out for Rage of Demons are applied throughout this AP in terms of "Fear/Horror." [B]Strife of Giants:[/B] Adventure path baddies: Giants!, giant-themed cultists and creatures, culminating in/with the various giant chiefs and lords of Hill, Frost, Fire (I'd add Cloud and Stone just to be more inclusive/complete/cover more levels than the original). [B]Turmoil in the Hintermarch[/B] (lvls 1-15):You know the deal, PCs go from Hill Giant lands to Frost Giant lands to Fire Giant lands, seeking to find out the cause/source of the new unrest behind the -thought to be failing/lost/long dead giantish people who are now returning to the lands of men and elves in force (and pillage massive -some might say "giant"- amounts of treasure, obviously). Instead of involving "the drow are behind it" (yawn. drow are soooo done in OotA), simply make it that the giants see the end of their kind/civilization fast-approaching and are motivated to war to reclaim their [ruling] place in the world. Then, [I]Greyhawk (or maybe just "Nyr Dyv") Player's Guide[/I] [/QUOTE]
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