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WotC's Chris Perkins Talks About... Everything! Upcoming Storylines, Products, Staffing, Other World
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<blockquote data-quote="mflayermonk" data-source="post: 7687611" data-attributes="member: 54007"><p>If you look at the 2e release schedule it had all kinds of books that support the game but give no story lines.</p><p>Such as,</p><p>Castles Guide</p><p>"DMGR2: The Castle Guide (1990), by Grant Boucher, Troy Christensen, Arthur Collins, and Nigel Findley, was the second book in the Dungeon Master's Guide Rules Supplements for AD&D 2e. It was released in May 1990...the Castle Guide was innovative at TSR in part because it took a much more realistic look at medieval history than most previous works from the company - which all tended to focus on fantasy realms that were at best pseudo-Medieval"</p><p>or books like DMGR4 Monster Mythology, Complete Book of Humanoids</p><p></p><p>As far as creating yourself-absolutely-but as a programmer I could create my own spreadsheet software but really its cheaper just to buy Excel.</p></blockquote><p></p>
[QUOTE="mflayermonk, post: 7687611, member: 54007"] If you look at the 2e release schedule it had all kinds of books that support the game but give no story lines. Such as, Castles Guide "DMGR2: The Castle Guide (1990), by Grant Boucher, Troy Christensen, Arthur Collins, and Nigel Findley, was the second book in the Dungeon Master's Guide Rules Supplements for AD&D 2e. It was released in May 1990...the Castle Guide was innovative at TSR in part because it took a much more realistic look at medieval history than most previous works from the company - which all tended to focus on fantasy realms that were at best pseudo-Medieval" or books like DMGR4 Monster Mythology, Complete Book of Humanoids As far as creating yourself-absolutely-but as a programmer I could create my own spreadsheet software but really its cheaper just to buy Excel. [/QUOTE]
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WotC's Chris Perkins Talks About... Everything! Upcoming Storylines, Products, Staffing, Other World
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