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WotC's Chris Perkins Talks About... Everything! Upcoming Storylines, Products, Staffing, Other World
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<blockquote data-quote="Benji" data-source="post: 7687651" data-attributes="member: 6793743"><p>This is largely conjecture. Also, a decline in interest in additions due to format is not equivalent to an lack of passion for the hobby as a whole - in fact I would that being turned off of additoonal becuase it doesn't suit your particular tastes is an abundance of passion for the hobby. But even it the conjecture were true, the last bit makes no sense - people's interest is based on DM's skill at delivering story through chosen medium and generating the game as 'worthwhile social interaction'. Also, if interest wanes, in theory the ratio of player would go down with DM's, meaning that the 'slot' idea is a bit off too.</p><p></p><p></p><p></p><p>Actually, people who played 20 years ago a a great audience. They all have kids/grandkids the right age for playing and they have more disposable income. Also 20 year old gamers continuing to enjoy a game speaks to 'continuity quality' a word combo I just made up to express the value added to something when your realise that it's customers have been around a long time and still get satisfaction from it. It becomes a reliable brand then. </p><p></p><p>Also Bingo makes a HELLVA lot of money. If D&D could make bingo money, we'd have all the releases we could ever want.</p></blockquote><p></p>
[QUOTE="Benji, post: 7687651, member: 6793743"] This is largely conjecture. Also, a decline in interest in additions due to format is not equivalent to an lack of passion for the hobby as a whole - in fact I would that being turned off of additoonal becuase it doesn't suit your particular tastes is an abundance of passion for the hobby. But even it the conjecture were true, the last bit makes no sense - people's interest is based on DM's skill at delivering story through chosen medium and generating the game as 'worthwhile social interaction'. Also, if interest wanes, in theory the ratio of player would go down with DM's, meaning that the 'slot' idea is a bit off too. Actually, people who played 20 years ago a a great audience. They all have kids/grandkids the right age for playing and they have more disposable income. Also 20 year old gamers continuing to enjoy a game speaks to 'continuity quality' a word combo I just made up to express the value added to something when your realise that it's customers have been around a long time and still get satisfaction from it. It becomes a reliable brand then. Also Bingo makes a HELLVA lot of money. If D&D could make bingo money, we'd have all the releases we could ever want. [/QUOTE]
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WotC's Chris Perkins Talks About... Everything! Upcoming Storylines, Products, Staffing, Other World
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