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WotC's Chris Perkins Talks About... Everything! Upcoming Storylines, Products, Staffing, Other World
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<blockquote data-quote="werecorpse" data-source="post: 7687663" data-attributes="member: 55491"><p>I'm happy that the team is releasing storylines to encourage shared stories and all that but I am disappointed they aren't releasing more material that allows us to tell our own stories. Surely if homebrew is such a big part of what's out there those people (like me) want adapted 5e D&D monsters, Player options maybe magic items and small adventures/encounters to adapt to their homebrew?</p><p></p><p>I get that a homebrew can adapt material from a storyline but my interpretation of the stats quoted means that essentially by releasing A big adventure more than 50% of their market (the homebrewers) will use only 15-50% of this material (if they get it). Not really 100% using 100%, although that statistic does justify slow release.</p><p></p><p>My understanding is that when judges guild approached TSR back in the day to make pre designed dungeons TSR was surprised people would buy pre made adventures and wouldn't just want to make up their own stuff. This approach (despite the knowledge of more than 50% being homebrew) is the direct opposite where they don't seem to quite get that people want materials with which to make their own adventure. It seems the story story story does not properly service more than half their customers who are trying to tell their own stories and aren't that excited by the latest WOTC story.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 7687663, member: 55491"] I'm happy that the team is releasing storylines to encourage shared stories and all that but I am disappointed they aren't releasing more material that allows us to tell our own stories. Surely if homebrew is such a big part of what's out there those people (like me) want adapted 5e D&D monsters, Player options maybe magic items and small adventures/encounters to adapt to their homebrew? I get that a homebrew can adapt material from a storyline but my interpretation of the stats quoted means that essentially by releasing A big adventure more than 50% of their market (the homebrewers) will use only 15-50% of this material (if they get it). Not really 100% using 100%, although that statistic does justify slow release. My understanding is that when judges guild approached TSR back in the day to make pre designed dungeons TSR was surprised people would buy pre made adventures and wouldn't just want to make up their own stuff. This approach (despite the knowledge of more than 50% being homebrew) is the direct opposite where they don't seem to quite get that people want materials with which to make their own adventure. It seems the story story story does not properly service more than half their customers who are trying to tell their own stories and aren't that excited by the latest WOTC story. [/QUOTE]
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WotC's Chris Perkins Talks About... Everything! Upcoming Storylines, Products, Staffing, Other World
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