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WotC's Chris Perkins Talks About... Everything! Upcoming Storylines, Products, Staffing, Other World
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<blockquote data-quote="Reinhart" data-source="post: 7687884" data-attributes="member: 13080"><p>Actually, while the profit of a D&D movie will not be seen purely as WotC income, the plurality of the D&D team now are brand managers. So while it may not be counted as direct D&D sales, the money that Hasbro makes from D&D movies, t-shirts, and video games really is the metric they count and what justifies their paychecks. What are the sane reasons to print Forgotten Realms at the exclusion of all else? Well yes, clearly it's the most popular setting, but more importantly it's the most well-known D&D setting outside of the actual table-top game. The reason to avoid promoting other settings is to combat brand dilution. </p><p></p><p>Hasbro wants to recreate the success it's had with its other brands going mainstream. With Tranformers, G.I. Joe, and even My Little Pony, there is a known cast of characters, setting, and a (somewhat) coherent mythology to build stories that are distinctly about those IP. And yet, what is a D&D movie really going to be about? D&D, as an intellectual property, is comprised of dozens of esoteric references to totally unrelated worlds and characters. No one story is likely to capture the essence of D&D and and any attempt to capture D&D without focusing on known characters and setting is likely to come across as a generic hodge-podge of Tolkien derivative fantasy. The Forgotten Realms may be a bit generic, but it does have a distinct history and cast of popular characters. I think Hasbro wouldn't mind if the rest of the world thought that Forgotten Realms was synonymous with D&D. It will never convince the table-top gamers of that, but it doesn't matter so long as the Realms make D&D something more accessible to the public than a set game rules. For that reason alone I suspect every upcoming D&D video game, novel, and eventually movie, will likely be based on that setting.</p></blockquote><p></p>
[QUOTE="Reinhart, post: 7687884, member: 13080"] Actually, while the profit of a D&D movie will not be seen purely as WotC income, the plurality of the D&D team now are brand managers. So while it may not be counted as direct D&D sales, the money that Hasbro makes from D&D movies, t-shirts, and video games really is the metric they count and what justifies their paychecks. What are the sane reasons to print Forgotten Realms at the exclusion of all else? Well yes, clearly it's the most popular setting, but more importantly it's the most well-known D&D setting outside of the actual table-top game. The reason to avoid promoting other settings is to combat brand dilution. Hasbro wants to recreate the success it's had with its other brands going mainstream. With Tranformers, G.I. Joe, and even My Little Pony, there is a known cast of characters, setting, and a (somewhat) coherent mythology to build stories that are distinctly about those IP. And yet, what is a D&D movie really going to be about? D&D, as an intellectual property, is comprised of dozens of esoteric references to totally unrelated worlds and characters. No one story is likely to capture the essence of D&D and and any attempt to capture D&D without focusing on known characters and setting is likely to come across as a generic hodge-podge of Tolkien derivative fantasy. The Forgotten Realms may be a bit generic, but it does have a distinct history and cast of popular characters. I think Hasbro wouldn't mind if the rest of the world thought that Forgotten Realms was synonymous with D&D. It will never convince the table-top gamers of that, but it doesn't matter so long as the Realms make D&D something more accessible to the public than a set game rules. For that reason alone I suspect every upcoming D&D video game, novel, and eventually movie, will likely be based on that setting. [/QUOTE]
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