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WotC's Chris Perkins Talks About... Everything! Upcoming Storylines, Products, Staffing, Other World
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<blockquote data-quote="delericho" data-source="post: 7687928" data-attributes="member: 22424"><p>Do I believe that's the <em>sole</em> factor in their thinking? No, of course not. Do I believe that that is <em>one of</em> the factors in their thinking? Yes I do.</p><p></p><p>One of the problems that is brought up every time a D&D movie is discussed is that D&D doesn't have any in-built story. One of the reasons for the current storyline-driven approach is that it solves this - they're generating IP that is much easier to then adapt to use in video games, movies, novels, and whatever other media than a "Forgotten Realms Campaign Setting" would be. That's almost certainly not the <em>only</em> reason for this strategy, but it is, at least, a side benefit from it.</p><p></p><p></p><p></p><p>And, again, for all that Hasbro is largely hands-off when it comes to D&D, it would be absurd to suggest that the needs of the parent company play no part in WotC's decision making. At the very least, Mearls reports to Greg Leeds, who has to justify himself to the parent company. So when presented with a choice of strategies, one of which neatly aligns with the parent companies ambitions for the brand and one which does not, it's very likely they'll err on the side of the easy choice.</p><p></p><p>Again, I don't think that's the <em>only</em> factor in decision making, and indeed it's probably not even the <em>main</em> one. But I'll bet it is <em>one of</em> the factors.</p><p></p><p></p><p></p><p>Sure they will. A strong brand will get more support, whether it's strong because the books are selling great or because the movie is a hot property right not. Hasbro aren't stupid, despite what some posters here seem to think.</p></blockquote><p></p>
[QUOTE="delericho, post: 7687928, member: 22424"] Do I believe that's the [i]sole[/i] factor in their thinking? No, of course not. Do I believe that that is [i]one of[/i] the factors in their thinking? Yes I do. One of the problems that is brought up every time a D&D movie is discussed is that D&D doesn't have any in-built story. One of the reasons for the current storyline-driven approach is that it solves this - they're generating IP that is much easier to then adapt to use in video games, movies, novels, and whatever other media than a "Forgotten Realms Campaign Setting" would be. That's almost certainly not the [i]only[/i] reason for this strategy, but it is, at least, a side benefit from it. And, again, for all that Hasbro is largely hands-off when it comes to D&D, it would be absurd to suggest that the needs of the parent company play no part in WotC's decision making. At the very least, Mearls reports to Greg Leeds, who has to justify himself to the parent company. So when presented with a choice of strategies, one of which neatly aligns with the parent companies ambitions for the brand and one which does not, it's very likely they'll err on the side of the easy choice. Again, I don't think that's the [i]only[/i] factor in decision making, and indeed it's probably not even the [i]main[/i] one. But I'll bet it is [i]one of[/i] the factors. Sure they will. A strong brand will get more support, whether it's strong because the books are selling great or because the movie is a hot property right not. Hasbro aren't stupid, despite what some posters here seem to think. [/QUOTE]
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WotC's Chris Perkins Talks About... Everything! Upcoming Storylines, Products, Staffing, Other World
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