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WotC's Chris Perkins Talks About... Everything! Upcoming Storylines, Products, Staffing, Other World
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<blockquote data-quote="Orlax" data-source="post: 7688115" data-attributes="member: 6801305"><p>No they don't tell us anything because that's the development model they are using. They are using an iterative design process that doesn't allow for totally set in stone release dates, and therefore they can't tell us what the release dates are because they don't know the release date until well into a books production. They could be working on ten products right now, and they won't have word on when they are ready for release until they are ready for release. It's this fun way of designing and delivering things where you don't make promises you can't keep.</p><p></p><p>They aren't trying to force people into using the realms, they in fact know that the bulk of users, especially long time users, run in homebrew settings. At best they are keeping it all in the realms for the new players so they don't have the confusion of a campaign setting change. For us old players, we can take any adventure and slot it into our home brew campaigns and settings. That's what every gaming group I know has done with the adventures.</p><p></p><p>There isn't some massive conspiracy here it is just agile iterative design, and at beast a wish to keep it simple for the newbies, and of course to make as much money as they can which means selling the best selling setting there is.</p><p></p><p>Second ed was terrible for the players mainly in the fact that the company making D&D went under. Well in this case there is no one to buy the IP if the D&D division of wizard's fails, because Hasbro won't ever let wizard's let go of the IP it will just stop being made at all. So yes they have to be smarter about what products they spend money on creating, and releasing, because they can't afford to dump thousands into the production of a book that will only sell hundreds of copies. The flood of the second ed era was actually pretty terrible from a business management standpoint, and it nearly killed the game.</p><p></p><p>These people have a very clear view of what is on the horizon for D&D they just don't feel a need to share about everything on the horizon because some things may fall off that horizon for no other reason than that they decide the product isn't coming together in a way they like it.</p></blockquote><p></p>
[QUOTE="Orlax, post: 7688115, member: 6801305"] No they don't tell us anything because that's the development model they are using. They are using an iterative design process that doesn't allow for totally set in stone release dates, and therefore they can't tell us what the release dates are because they don't know the release date until well into a books production. They could be working on ten products right now, and they won't have word on when they are ready for release until they are ready for release. It's this fun way of designing and delivering things where you don't make promises you can't keep. They aren't trying to force people into using the realms, they in fact know that the bulk of users, especially long time users, run in homebrew settings. At best they are keeping it all in the realms for the new players so they don't have the confusion of a campaign setting change. For us old players, we can take any adventure and slot it into our home brew campaigns and settings. That's what every gaming group I know has done with the adventures. There isn't some massive conspiracy here it is just agile iterative design, and at beast a wish to keep it simple for the newbies, and of course to make as much money as they can which means selling the best selling setting there is. Second ed was terrible for the players mainly in the fact that the company making D&D went under. Well in this case there is no one to buy the IP if the D&D division of wizard's fails, because Hasbro won't ever let wizard's let go of the IP it will just stop being made at all. So yes they have to be smarter about what products they spend money on creating, and releasing, because they can't afford to dump thousands into the production of a book that will only sell hundreds of copies. The flood of the second ed era was actually pretty terrible from a business management standpoint, and it nearly killed the game. These people have a very clear view of what is on the horizon for D&D they just don't feel a need to share about everything on the horizon because some things may fall off that horizon for no other reason than that they decide the product isn't coming together in a way they like it. [/QUOTE]
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WotC's Chris Perkins Talks About... Everything! Upcoming Storylines, Products, Staffing, Other World
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