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WotC's Chris Perkins Talks About... Everything! Upcoming Storylines, Products, Staffing, Other World
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<blockquote data-quote="Orlax" data-source="post: 7688166" data-attributes="member: 6801305"><p>So a failing company. You can't make D&D and just skim for small releases. You have to be ready to pony up for large scale printings that may not pay off entirely for a year or two. That's the only way to meet demand, and again you are still going to damage your career either way. Anyone more worried about "just making the game" rather than making a game that will sell by the but ton isn't going to be able to properly meet demand and then they will be universally panned for that fact. Even worse they will likely not make a game with mass apeal either, and they will be panned for that as well.</p><p></p><p>As it stands the only way to work D&D is with a big corp. When we say it's obvious they love the game it's because we see they've sold their soul to do the best they can to protect the game and keep it alive (potentially saccing careers in the process) and they do their best to keep the dream alive that they will get out all the settings they clearly want to, and all the adventures they want to, but they also understand that they need to build cash first, and then they can hopefully have the fun. The reason we get hodgpodges of rules in ua every month is because that's the only time Mike can get away with putting it stuff that doesn't need to worry about making money and is just him having a quick bit of fun every month, and even that has to include stealth playtests of content they plan on putting out soon.</p></blockquote><p></p>
[QUOTE="Orlax, post: 7688166, member: 6801305"] So a failing company. You can't make D&D and just skim for small releases. You have to be ready to pony up for large scale printings that may not pay off entirely for a year or two. That's the only way to meet demand, and again you are still going to damage your career either way. Anyone more worried about "just making the game" rather than making a game that will sell by the but ton isn't going to be able to properly meet demand and then they will be universally panned for that fact. Even worse they will likely not make a game with mass apeal either, and they will be panned for that as well. As it stands the only way to work D&D is with a big corp. When we say it's obvious they love the game it's because we see they've sold their soul to do the best they can to protect the game and keep it alive (potentially saccing careers in the process) and they do their best to keep the dream alive that they will get out all the settings they clearly want to, and all the adventures they want to, but they also understand that they need to build cash first, and then they can hopefully have the fun. The reason we get hodgpodges of rules in ua every month is because that's the only time Mike can get away with putting it stuff that doesn't need to worry about making money and is just him having a quick bit of fun every month, and even that has to include stealth playtests of content they plan on putting out soon. [/QUOTE]
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WotC's Chris Perkins Talks About... Everything! Upcoming Storylines, Products, Staffing, Other World
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