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WotC's Chris Perkins Talks Realms & Sundering
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<blockquote data-quote="Pauper" data-source="post: 7655254" data-attributes="member: 17607"><p>Well, War of the Dragon Queen was a different, 3E-era event; it featured the chromatic dragonspawn and saw the first dragonborn as Bahamut's response.</p><p></p><p>But for what it's worth, I agree with you about the brand. And it's not just the adventures -- dragon miniatures generally sell better and keep (and appreciate) value longer than other kinds of minis. People playing the online Neverwinter game haven't encountered many dragons yet (as far as I know -- I stopped playing some time ago). If the goal is to appeal to players who haven't tried the TRPG yet, going big with dragons is not a bad way to start.</p><p></p><p>My bigger issue is the simultaneous appeal to nostalgia. I actually liked a lot of the changes to the Realms as a result of 4E, which apparently puts me in the minority. And a number of call-outs to other settings I've always been lukewarm about (particularly the return of the Planescape-era modrons -- yawn) leads me to believe that there really isn't a core vision at the heart of the 5E experience, unless you count desperate pandering to an aging fan base.</p><p></p><p>I'm enjoying 5E, but I don't feel the same level of ardor that I get when leafing through the Age of Worms adventure path or remembering the old Living Forgotten Realms Battle Interactives. If I wanted to just keep replaying the War of the Lance and the Temple of Elemental Evil over and over again, I wouldn't need a new edition of D&D for that.</p></blockquote><p></p>
[QUOTE="Pauper, post: 7655254, member: 17607"] Well, War of the Dragon Queen was a different, 3E-era event; it featured the chromatic dragonspawn and saw the first dragonborn as Bahamut's response. But for what it's worth, I agree with you about the brand. And it's not just the adventures -- dragon miniatures generally sell better and keep (and appreciate) value longer than other kinds of minis. People playing the online Neverwinter game haven't encountered many dragons yet (as far as I know -- I stopped playing some time ago). If the goal is to appeal to players who haven't tried the TRPG yet, going big with dragons is not a bad way to start. My bigger issue is the simultaneous appeal to nostalgia. I actually liked a lot of the changes to the Realms as a result of 4E, which apparently puts me in the minority. And a number of call-outs to other settings I've always been lukewarm about (particularly the return of the Planescape-era modrons -- yawn) leads me to believe that there really isn't a core vision at the heart of the 5E experience, unless you count desperate pandering to an aging fan base. I'm enjoying 5E, but I don't feel the same level of ardor that I get when leafing through the Age of Worms adventure path or remembering the old Living Forgotten Realms Battle Interactives. If I wanted to just keep replaying the War of the Lance and the Temple of Elemental Evil over and over again, I wouldn't need a new edition of D&D for that. [/QUOTE]
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WotC's Chris Perkins Talks Realms & Sundering
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