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WotC's Chris Perkins Talks Realms & Sundering
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<blockquote data-quote="AmerginLiath" data-source="post: 7655270" data-attributes="member: 777"><p>I'm always astonished at the recurring vitriol over that "one story to tell" line (then I remember that this is the Internet). Having read and played in Dragonlance for decades, I realize that Forgotten Realms works better for WotC as their current "kitchen sink" base setting for the brand (especially given the 'heroic fantasy' idea that it's set in), while DL has the issue of being halfway between a standard fantasy and romantic epic (hence the 'epic fantasy' tag in the DMG and the famous concerns of narrative railroading in the old modules). I <em>love</em> the world, but Krynn is one where you need to play up relationships, politics, and war very differently than you do in a 'standard' D&D campaign to make it feel right.</p><p></p><p>I've said a number of times that I honestly think that they have plans for Dragonlance – look at all the mentions in the three books released for 5e – but are waiting to use it as a setting built around the social tier and the finalized ruleset on large-scale combat. Like Kamikaze Midget said, branding plays that role where the settings need to be both unique yet recognizably D&D, so each new setting in 5e is going to be built around particular elements of the ruleset that are its centerpieces. Margaret Weis called Dragonlance "a story of love and friendship set against a backdrop of war," and that sounds exactly like how the DMG describes Epic Fantasy, especially if you focus on the Social Tier and BattleSystem as the main avenues of experience-gain* instead of encounter-based Combat. The War of the Lance is certainly the best example in the DL canon of that story as MW describes it in her quote, but those events aren't the only possible iteration of that Epic Fantasy Story that are the heart of a Dragonlance Campaign. I think that imagining the "one story" idea from the wrong perspective is a recipe for looking at things, and WotC's plans and use-already of the Dragonlance canon in 5e, in the wrong direction...</p><p></p><p>(*Likewise, I could see how a Greyhawk release, as Sword-and-Sorcery, would be more Exploration Tier-focused and could even include rules for gold-as-xp if it likewise minimizes combat against those terrible monsters one seeks to avoid.)</p></blockquote><p></p>
[QUOTE="AmerginLiath, post: 7655270, member: 777"] I'm always astonished at the recurring vitriol over that "one story to tell" line (then I remember that this is the Internet). Having read and played in Dragonlance for decades, I realize that Forgotten Realms works better for WotC as their current "kitchen sink" base setting for the brand (especially given the 'heroic fantasy' idea that it's set in), while DL has the issue of being halfway between a standard fantasy and romantic epic (hence the 'epic fantasy' tag in the DMG and the famous concerns of narrative railroading in the old modules). I [i]love[/i] the world, but Krynn is one where you need to play up relationships, politics, and war very differently than you do in a 'standard' D&D campaign to make it feel right. I've said a number of times that I honestly think that they have plans for Dragonlance – look at all the mentions in the three books released for 5e – but are waiting to use it as a setting built around the social tier and the finalized ruleset on large-scale combat. Like Kamikaze Midget said, branding plays that role where the settings need to be both unique yet recognizably D&D, so each new setting in 5e is going to be built around particular elements of the ruleset that are its centerpieces. Margaret Weis called Dragonlance "a story of love and friendship set against a backdrop of war," and that sounds exactly like how the DMG describes Epic Fantasy, especially if you focus on the Social Tier and BattleSystem as the main avenues of experience-gain* instead of encounter-based Combat. The War of the Lance is certainly the best example in the DL canon of that story as MW describes it in her quote, but those events aren't the only possible iteration of that Epic Fantasy Story that are the heart of a Dragonlance Campaign. I think that imagining the "one story" idea from the wrong perspective is a recipe for looking at things, and WotC's plans and use-already of the Dragonlance canon in 5e, in the wrong direction... (*Likewise, I could see how a Greyhawk release, as Sword-and-Sorcery, would be more Exploration Tier-focused and could even include rules for gold-as-xp if it likewise minimizes combat against those terrible monsters one seeks to avoid.) [/QUOTE]
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WotC's Chris Perkins Talks Realms & Sundering
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