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WotC's Chris Perkins Talks Realms & Sundering
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 7655289" data-attributes="member: 12388"><p>tl;dr: </p><p></p><p>There wont be a reboot. </p><p></p><p>A Realmslore consultant, unless he or she works in-house at WotC, isn't getting paid.</p><p> </p><p>Ed Greenwood started working on the Realms when he was six years old--well before D&D came along. </p><p></p><p>TSR purchased the Realms from Greenwood, with strings attached. </p><p></p><p>The final authority on matters of Realmslore is and always has been Greenwood, notwithstanding WotC's effort to "break away" in 4E. </p><p></p><p>TSR tried this once. It was called 2nd Edition D&D and the setting was called the Forgotten Realms. The moto was, "If it's in D&D, it's in the Realms." </p><p></p><p>And that's what they did: every rule, monster, magic item, etc., made it into the Realms and the Realms was chock full of portals (gates, for you old timers) and other means of travel to alternate worlds and dimensions, so everything could make its way to the Realms. </p><p></p><p>3E saw that come to an end (mostly). </p><p></p><p>Once again the wheel turns with 5E.</p><p></p><p>Unless or until WotC says they don't care about you, all you're doing is helping to make sure a DL release doesn't happen. </p><p></p><p>Candlekeep isn't representative of the Realms fan base.</p><p></p><p>Give this man a gold star. </p><p></p><p>It's about levels of immersion. </p><p></p><p>Consider: If you're a casual gamer or new to D&D, most of what you need to know about the Realms is already in the core rulebooks. You can purchase new adventures and you don't have to worry about 28+ years of Realmslore, because the adventure paths tell you what you need to know.</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 7655289, member: 12388"] tl;dr: There wont be a reboot. A Realmslore consultant, unless he or she works in-house at WotC, isn't getting paid. Ed Greenwood started working on the Realms when he was six years old--well before D&D came along. TSR purchased the Realms from Greenwood, with strings attached. The final authority on matters of Realmslore is and always has been Greenwood, notwithstanding WotC's effort to "break away" in 4E. TSR tried this once. It was called 2nd Edition D&D and the setting was called the Forgotten Realms. The moto was, "If it's in D&D, it's in the Realms." And that's what they did: every rule, monster, magic item, etc., made it into the Realms and the Realms was chock full of portals (gates, for you old timers) and other means of travel to alternate worlds and dimensions, so everything could make its way to the Realms. 3E saw that come to an end (mostly). Once again the wheel turns with 5E. Unless or until WotC says they don't care about you, all you're doing is helping to make sure a DL release doesn't happen. Candlekeep isn't representative of the Realms fan base. Give this man a gold star. It's about levels of immersion. Consider: If you're a casual gamer or new to D&D, most of what you need to know about the Realms is already in the core rulebooks. You can purchase new adventures and you don't have to worry about 28+ years of Realmslore, because the adventure paths tell you what you need to know. [/QUOTE]
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