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WotC's Chris Perkins Talks Realms & Sundering
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<blockquote data-quote="DEFCON 1" data-source="post: 7656036" data-attributes="member: 7006"><p>Seems to me, the plan is "We'll do a bit of FR site updates for areas that show up in our adventures... but other than that, we'll let DMs use the thirty-odd books that are already out there for the Realms from all the previous editions (making them available for purchase on dndclassics as needed) to create their own Realms that they want to play in. As opposed to just re-writing the 4E campaign setting book with a bit of new stuff of what happened with the Sundering in the intervening 10 years. Especially considering we aren't going to be able to wash away ALL of the stuff that changed via the Spellplague in the 100 year jump, and thus the 5E Realms will still irritate all the non-4E players who hated any and all of the 1479 Realms."</p><p></p><p>They basically are in a no-win situation. There's no point in going backwards and retconning, because players could just use all of their 3E books to accomplish the same thing, so who's going to buy any new book? And if they produce a campaign setting 10 years ahead of 4E's, it's not going to satisfy the large number of 3E players who hated everything there was to do about the 100 year jump.</p><p></p><p>Thus, they appear to be taking the tack of highlighting isolated pockets of the Realms via their big path books and Adventurer's League modules... but for everything else letting the DMs create their own Realms via the thousands of pages of material they already have at their disposal (from whatever edition they have and enjoy.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7656036, member: 7006"] Seems to me, the plan is "We'll do a bit of FR site updates for areas that show up in our adventures... but other than that, we'll let DMs use the thirty-odd books that are already out there for the Realms from all the previous editions (making them available for purchase on dndclassics as needed) to create their own Realms that they want to play in. As opposed to just re-writing the 4E campaign setting book with a bit of new stuff of what happened with the Sundering in the intervening 10 years. Especially considering we aren't going to be able to wash away ALL of the stuff that changed via the Spellplague in the 100 year jump, and thus the 5E Realms will still irritate all the non-4E players who hated any and all of the 1479 Realms." They basically are in a no-win situation. There's no point in going backwards and retconning, because players could just use all of their 3E books to accomplish the same thing, so who's going to buy any new book? And if they produce a campaign setting 10 years ahead of 4E's, it's not going to satisfy the large number of 3E players who hated everything there was to do about the 100 year jump. Thus, they appear to be taking the tack of highlighting isolated pockets of the Realms via their big path books and Adventurer's League modules... but for everything else letting the DMs create their own Realms via the thousands of pages of material they already have at their disposal (from whatever edition they have and enjoy.) [/QUOTE]
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WotC's Chris Perkins Talks Realms & Sundering
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