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WotC's Chris Perkins Talks Realms & Sundering
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 7656081" data-attributes="member: 12388"><p>My last major Realms campaign went for over a decade, and at the start it was based around the events in the novels "Beyond the High Road" and "Death of the Dragon" to much success. </p><p></p><p>I think everyone--even the Realmslore version of rules laywers--understands a campaign setting isn't static. The issue isn't cleaving to Realmslore to the point of insanity, the issue is that some players and some DMs cleave to as much Realmslore as they can because that's how they enjoy the setting, while others aren't interested nearly as much, and this can sometimes cause problems. </p><p></p><p>This was well understood when the Realms first saw print; that's why the concept of the unreliable narrator exists that DMs would have a means of dealing with players who would otherwise quote sourcebooks and source material chapter and verse at the gaming table. </p><p></p><p>Apologies if my post sounds argumentative. I'm going to let this and the prior post stand for a while and then come back to re-read it and see if there's a better way to put these ideas down.</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 7656081, member: 12388"] My last major Realms campaign went for over a decade, and at the start it was based around the events in the novels "Beyond the High Road" and "Death of the Dragon" to much success. I think everyone--even the Realmslore version of rules laywers--understands a campaign setting isn't static. The issue isn't cleaving to Realmslore to the point of insanity, the issue is that some players and some DMs cleave to as much Realmslore as they can because that's how they enjoy the setting, while others aren't interested nearly as much, and this can sometimes cause problems. This was well understood when the Realms first saw print; that's why the concept of the unreliable narrator exists that DMs would have a means of dealing with players who would otherwise quote sourcebooks and source material chapter and verse at the gaming table. Apologies if my post sounds argumentative. I'm going to let this and the prior post stand for a while and then come back to re-read it and see if there's a better way to put these ideas down. [/QUOTE]
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WotC's Chris Perkins Talks Realms & Sundering
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