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WotC's D&D Virtual Table Cancelled
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<blockquote data-quote="Hussar" data-source="post: 5965843" data-attributes="member: 22779"><p>But, the question has to be asked, why are the numbers small? There are thousands and thousands of people using Virtual Tabletops right now. There IS an audience for VTT's and WOTC has the advantage of being able to drop a VTT that is tailor made for it's flagship game, something no other VTT can do.</p><p></p><p>And what did we get? A glorified chat client, die roller with virtually no macro ability, and a whiteboard that you cannot actually import images to.</p><p></p><p>Why in the hell would it succeed? Good grief, OPENRPG has more functionality than the WOTC VTT. </p><p></p><p>If they were really serious about getting the VTT to work, every single Dungeon Magazine adventure should have been up and ready to go, with fully completed tokens and maps, the day after every module went live. Instead, we got two or three adventures and then had to build everything else ourselves. But, we couldn't ACTUALLY build what we wanted because the VTT mapping functions were so lacking that you couldn't actually reproduce the maps in the Dungeon modules.</p><p></p><p>Never mind that you had what, 50 token icons. WTF? Who decided that bonehead maneuver? I want custom tokens for every module. I get that right now with the VTT I use, so, why would I switch to something with less functionality?</p><p></p><p>This was a complete balls up from the get go and someone should be losing their job for this crap. This was just incompetence and lazy. </p><p></p><p>Hey, I'm usually a pretty big WOTC booster and I'm more than willing to give them the benefit of the doubt. But, gimme a break. THIS is what we get after two plus years of development? Good grief. <img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 5965843, member: 22779"] But, the question has to be asked, why are the numbers small? There are thousands and thousands of people using Virtual Tabletops right now. There IS an audience for VTT's and WOTC has the advantage of being able to drop a VTT that is tailor made for it's flagship game, something no other VTT can do. And what did we get? A glorified chat client, die roller with virtually no macro ability, and a whiteboard that you cannot actually import images to. Why in the hell would it succeed? Good grief, OPENRPG has more functionality than the WOTC VTT. If they were really serious about getting the VTT to work, every single Dungeon Magazine adventure should have been up and ready to go, with fully completed tokens and maps, the day after every module went live. Instead, we got two or three adventures and then had to build everything else ourselves. But, we couldn't ACTUALLY build what we wanted because the VTT mapping functions were so lacking that you couldn't actually reproduce the maps in the Dungeon modules. Never mind that you had what, 50 token icons. WTF? Who decided that bonehead maneuver? I want custom tokens for every module. I get that right now with the VTT I use, so, why would I switch to something with less functionality? This was a complete balls up from the get go and someone should be losing their job for this crap. This was just incompetence and lazy. Hey, I'm usually a pretty big WOTC booster and I'm more than willing to give them the benefit of the doubt. But, gimme a break. THIS is what we get after two plus years of development? Good grief. :rant: [/QUOTE]
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