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WotC's D&D Virtual Table Cancelled
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<blockquote data-quote="D'karr" data-source="post: 5968666" data-attributes="member: 336"><p>When the first VTT for D&D was announced I was excited. Not because it was a VTT, but because it looked like they were working on a 3D VTT. Something new in that respect.</p><p></p><p>When the Beta VTT came out, I was much less excited. The major advantage of the Beta one was that it worked right out of the gate, without resorting to convoluted client/server side configuration changes to routers, etc. Besides that, there was nothing spectacular about the VTT. When the VTT went 2D my enthusiasm for it went south. The fact that it was several years late was also not a big selling point.</p><p></p><p>I used the VTT twice to test it out, but free VTTs out there already did a lot more than this one did. Just the Fog of War and Lighting effects in MapTools were a bigger selling point than most of the "features" of the Beta. The lack of support of user created maps and tokens was simply another nail in the coffin for my enthusiasm. Since the original Beta did not even have support for characters and monsters from DDI it was a complete waste of time. I understand it was a Beta, but there were so many features "missing" that it had no "hook" to keep me even mildly interested.</p><p></p><p>I'm not sad to see it go, but I was never very excited about it in its current "gimped" form.</p></blockquote><p></p>
[QUOTE="D'karr, post: 5968666, member: 336"] When the first VTT for D&D was announced I was excited. Not because it was a VTT, but because it looked like they were working on a 3D VTT. Something new in that respect. When the Beta VTT came out, I was much less excited. The major advantage of the Beta one was that it worked right out of the gate, without resorting to convoluted client/server side configuration changes to routers, etc. Besides that, there was nothing spectacular about the VTT. When the VTT went 2D my enthusiasm for it went south. The fact that it was several years late was also not a big selling point. I used the VTT twice to test it out, but free VTTs out there already did a lot more than this one did. Just the Fog of War and Lighting effects in MapTools were a bigger selling point than most of the "features" of the Beta. The lack of support of user created maps and tokens was simply another nail in the coffin for my enthusiasm. Since the original Beta did not even have support for characters and monsters from DDI it was a complete waste of time. I understand it was a Beta, but there were so many features "missing" that it had no "hook" to keep me even mildly interested. I'm not sad to see it go, but I was never very excited about it in its current "gimped" form. [/QUOTE]
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