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WotC's Epic Adventures
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<blockquote data-quote="Jhaelen" data-source="post: 5186809" data-attributes="member: 46713"><p>I've only read them. I probably won't run any of them. Perhaps I'll steal a couple of encounters but that's about it.</p><p></p><p>I actually liked E1 best. E3 also has some nice elements. E2 was pretty bad, imho. Bad skill challenges and worse combat encounters (undead, undead, undead, and even if you actually encounter something non-undead it will be vulnerable to radiant damage *phew*).</p><p></p><p>The storyline may be nice but its execution is very railroady and it would probably be best to rewrite the majority of the encounters. My main criticism would be that while the themes are epic, you don't get the feeling the pcs are epic since they're basically reduced to play tokens in the schemes of gods and archdemons.</p><p></p><p>None of the modules deal particularly well with a party trying to 'act' epic. E.g. E2 recommends to punish pcs trying to use flight to bypass encounters by harassing them with random encounter after random encounter until they give up. What kind of design is that?!</p><p>Similarly, failing a roll in a skill check is usually punished by additional encounters. *blech*</p><p></p><p>The best thing about them is the artwork. Especially the pieces by Francis Tsai.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5186809, member: 46713"] I've only read them. I probably won't run any of them. Perhaps I'll steal a couple of encounters but that's about it. I actually liked E1 best. E3 also has some nice elements. E2 was pretty bad, imho. Bad skill challenges and worse combat encounters (undead, undead, undead, and even if you actually encounter something non-undead it will be vulnerable to radiant damage *phew*). The storyline may be nice but its execution is very railroady and it would probably be best to rewrite the majority of the encounters. My main criticism would be that while the themes are epic, you don't get the feeling the pcs are epic since they're basically reduced to play tokens in the schemes of gods and archdemons. None of the modules deal particularly well with a party trying to 'act' epic. E.g. E2 recommends to punish pcs trying to use flight to bypass encounters by harassing them with random encounter after random encounter until they give up. What kind of design is that?! Similarly, failing a roll in a skill check is usually punished by additional encounters. *blech* The best thing about them is the artwork. Especially the pieces by Francis Tsai. [/QUOTE]
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