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General Tabletop Discussion
*Pathfinder & Starfinder
WotC's hesitation on tackling the feat tax.
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<blockquote data-quote="keterys" data-source="post: 5684921" data-attributes="member: 43019"><p>So, he was at -2 to hit (10% difference), and instead at +5 to initiative and stealth, and a few extra damage with combat advantage? Not very game changing. </p><p></p><p>4E is a lot more balanced than you think. Though it is true that as editions advance, people's balance requirements get tighter and tighter. 4E's 10% difference is the 50-75% difference of a previous edition. Depends how much you really care about it, but if you're able to play other editions, set the same standards and it mostly smoothes out. </p><p></p><p>The comparison works better if you compare to other game systems entirely. And worse. Some systems are laughably balanced... and don't care, cause why should they? The PCs set a baseline and balance around it. If anyone is out of whack, they should fix themselves! (I've hit that in multiple systems, where we self-corrected)</p><p></p><p>I find it easier to roleplay the less the system limits my ability to do so. It's like the recent discussion about Craft skills. Some people value their removal, since now they can just play a Blacksmith, whereas before they'd need to put points or proficiencies into it to do so.</p><p></p><p>I designed a system once where the 'Roleplay' side of the character sheet was 'pick what you want, whatever you want'</p></blockquote><p></p>
[QUOTE="keterys, post: 5684921, member: 43019"] So, he was at -2 to hit (10% difference), and instead at +5 to initiative and stealth, and a few extra damage with combat advantage? Not very game changing. 4E is a lot more balanced than you think. Though it is true that as editions advance, people's balance requirements get tighter and tighter. 4E's 10% difference is the 50-75% difference of a previous edition. Depends how much you really care about it, but if you're able to play other editions, set the same standards and it mostly smoothes out. The comparison works better if you compare to other game systems entirely. And worse. Some systems are laughably balanced... and don't care, cause why should they? The PCs set a baseline and balance around it. If anyone is out of whack, they should fix themselves! (I've hit that in multiple systems, where we self-corrected) I find it easier to roleplay the less the system limits my ability to do so. It's like the recent discussion about Craft skills. Some people value their removal, since now they can just play a Blacksmith, whereas before they'd need to put points or proficiencies into it to do so. I designed a system once where the 'Roleplay' side of the character sheet was 'pick what you want, whatever you want' [/QUOTE]
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WotC's hesitation on tackling the feat tax.
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