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Community
General Tabletop Discussion
*Pathfinder & Starfinder
WotC's hesitation on tackling the feat tax.
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5687341" data-attributes="member: 98255"><p>Maybe that's why these never made it to the final game? I don't have the answers, just a rumour.</p><p></p><p>*shrug* It only affects hp and surges if Con happens to be your attack stat, or your DM is feeling particularly generous. Feat prerequisites would have been (and still are) easy to change if you were to implement these.</p><p></p><p>That is why I said <strong>"it would work well if you want to ban expertise..."</strong></p><p></p><p>I know how it would interact with the rest of the rules. If you use this "fix" you don't use expertise. Simple.</p><p></p><p>Besides, if these rumoured items existed, they did so long before expertise was ever a part of the game, and so it was not an issue. Re-introducing them now, obviously, you would have to exclude some things. Running two compatible fixes at the same time would be ridiculous and not at all what I was suggesting. Perhaps I wasn't clear enough.</p><p></p><p>The idea still works in games of mixed optimization, even with those feats. The idea is that the DM could drop these items for the players who were struggling more, and who would not take an expertise feat. There are lots of players like this. To prevent abuse, DMs could simply disallow players with these items taking the expertise feats. Heavy handed, but fair.</p><p></p><p>And flavour-wise, the items need not even take up a slot - they could work like the old stat/level-boost books from 2nd edition; read em once, get the bonuses, and they disappear.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5687341, member: 98255"] Maybe that's why these never made it to the final game? I don't have the answers, just a rumour. *shrug* It only affects hp and surges if Con happens to be your attack stat, or your DM is feeling particularly generous. Feat prerequisites would have been (and still are) easy to change if you were to implement these. That is why I said [B]"it would work well if you want to ban expertise..."[/B] I know how it would interact with the rest of the rules. If you use this "fix" you don't use expertise. Simple. Besides, if these rumoured items existed, they did so long before expertise was ever a part of the game, and so it was not an issue. Re-introducing them now, obviously, you would have to exclude some things. Running two compatible fixes at the same time would be ridiculous and not at all what I was suggesting. Perhaps I wasn't clear enough. The idea still works in games of mixed optimization, even with those feats. The idea is that the DM could drop these items for the players who were struggling more, and who would not take an expertise feat. There are lots of players like this. To prevent abuse, DMs could simply disallow players with these items taking the expertise feats. Heavy handed, but fair. And flavour-wise, the items need not even take up a slot - they could work like the old stat/level-boost books from 2nd edition; read em once, get the bonuses, and they disappear. [/QUOTE]
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Community
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WotC's hesitation on tackling the feat tax.
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