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*Dungeons & Dragons
WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="Longspeak" data-source="post: 8026955" data-attributes="member: 7019284"><p>I had a player literally roll a die when it was her character's turn to take watch, and then tell me "During my watch I randomly decide to kill everyone else in their sleep."</p><p></p><p>I was all. "Really?"</p><p></p><p>She was all, "Yes. I rolled for it."</p><p></p><p>So I said, "Everyone, the next morning you find X's character, dead, laying next to Bob, where she appears to have fallen, knife still clutched in her hand. Looks like she randomly had a heart attack and died right as she was about to murder Bob."</p><p></p><p></p><p></p><p>Alignment in D&D has always been a bit silly, and yes, it's been an excuse for players to do some pretty dumb stuff. I've never really cared enough to do much about it. But... having Alignment dictate your permitted actions complete with mechanical penalties, worse for some classes than others; having secret languages all people of the same alignment share... and then introducing the "tendencies" so someone could play their Druid/Ranger idea by saying, "he's True Neutral, sure... but with Good <em>tendencies</em>."</p><p></p><p>The debate about entire species sharing an alignment I've always kinda ignored. I'm happy to have some boogiemen in the mix. And the debate about how those are linked to real world racism has always just puzzled me. I wanna do the right thing there, but I don't get it. How is all orcs being evil a statement on anything in the real world? It's left me confused.</p><p></p><p>I had this discussion with a player recently, over Yuan-Ti. In character, he started defending Yuan-Ti, and I had to remind the player of the facts in play, and then the player said sure but he's always thought that was silly, and I had to say he's sure welcome to think that, but in the setting we're playing, Yuan-Ti are bad guys who have always done bad, and his character will be perceived in very poor light by everyone who hears him defend them.</p><p></p><p>Yeas ago, I had an almost identical argument over Vampires. In character, a character said someone was being specist for not allowing a Vampire into their sacred place. The player of that character went on to call me racist when I told him Vampires are generally pretty bad people who drink the blood of the living to survive, and that the world hates and fears them as the monsters they are.</p><p></p><p>Neither player lasted in the group much longer than that, though those weren't the issues that took them out of play. But both incidents left me confused.</p></blockquote><p></p>
[QUOTE="Longspeak, post: 8026955, member: 7019284"] I had a player literally roll a die when it was her character's turn to take watch, and then tell me "During my watch I randomly decide to kill everyone else in their sleep." I was all. "Really?" She was all, "Yes. I rolled for it." So I said, "Everyone, the next morning you find X's character, dead, laying next to Bob, where she appears to have fallen, knife still clutched in her hand. Looks like she randomly had a heart attack and died right as she was about to murder Bob." Alignment in D&D has always been a bit silly, and yes, it's been an excuse for players to do some pretty dumb stuff. I've never really cared enough to do much about it. But... having Alignment dictate your permitted actions complete with mechanical penalties, worse for some classes than others; having secret languages all people of the same alignment share... and then introducing the "tendencies" so someone could play their Druid/Ranger idea by saying, "he's True Neutral, sure... but with Good [I]tendencies[/I]." The debate about entire species sharing an alignment I've always kinda ignored. I'm happy to have some boogiemen in the mix. And the debate about how those are linked to real world racism has always just puzzled me. I wanna do the right thing there, but I don't get it. How is all orcs being evil a statement on anything in the real world? It's left me confused. I had this discussion with a player recently, over Yuan-Ti. In character, he started defending Yuan-Ti, and I had to remind the player of the facts in play, and then the player said sure but he's always thought that was silly, and I had to say he's sure welcome to think that, but in the setting we're playing, Yuan-Ti are bad guys who have always done bad, and his character will be perceived in very poor light by everyone who hears him defend them. Yeas ago, I had an almost identical argument over Vampires. In character, a character said someone was being specist for not allowing a Vampire into their sacred place. The player of that character went on to call me racist when I told him Vampires are generally pretty bad people who drink the blood of the living to survive, and that the world hates and fears them as the monsters they are. Neither player lasted in the group much longer than that, though those weren't the issues that took them out of play. But both incidents left me confused. [/QUOTE]
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WotC's Jeremy Crawford Talks D&D Alignment Changes
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