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WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="Reynard" data-source="post: 8027248" data-attributes="member: 467"><p>There are two ways to make alignment work in D&D in my opinions: 1) remove it, or b) make it Real. By make it Real, I mean make it a part of the universe, a palpable force. OR, rather, 5 palpable forces all pushing against one another. Good, Evil, Law, Chaos and Balance are all Real Things that sit at the Foundation of All Things, constantly vying for mastery of the universe. Alignment represents literally aligning with one of those forces. The more strongly aligned you are the less free will you have, but also the more powerful you are. This last part is represented by how powerful outsiders (up to and including gods) usually have strict alignments, and those that serve those outsiders (paladins, clerics, warlocks, etc) usually have both alignment restrictions (or strong suggestions in 5e) as well as access to otherworldly powers. Beings that choose to align with Evil, for example, are influenced by that force of the universe and their tendencies reflect that influence.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8027248, member: 467"] There are two ways to make alignment work in D&D in my opinions: 1) remove it, or b) make it Real. By make it Real, I mean make it a part of the universe, a palpable force. OR, rather, 5 palpable forces all pushing against one another. Good, Evil, Law, Chaos and Balance are all Real Things that sit at the Foundation of All Things, constantly vying for mastery of the universe. Alignment represents literally aligning with one of those forces. The more strongly aligned you are the less free will you have, but also the more powerful you are. This last part is represented by how powerful outsiders (up to and including gods) usually have strict alignments, and those that serve those outsiders (paladins, clerics, warlocks, etc) usually have both alignment restrictions (or strong suggestions in 5e) as well as access to otherworldly powers. Beings that choose to align with Evil, for example, are influenced by that force of the universe and their tendencies reflect that influence. [/QUOTE]
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WotC's Jeremy Crawford Talks D&D Alignment Changes
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