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*Dungeons & Dragons
WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="Umbran" data-source="post: 8027710" data-attributes="member: 177"><p>So, that's an interesting point.</p><p></p><p>But, the problem is that while the popularity of the game is high, I don't think we can trace that to any <em>particular</em> feature.</p><p></p><p>Alignment, now, is very simple.. But back in the day, how many arguments over what behavior constituted what alignment were there? Answer: tons. Experienced gamers the world over could not, based on alignment, agree on how a paladin should behave, for example. </p><p></p><p>Which can just as easily work against your suggestion - the power may not be in "alignment is simple". It may be "alignment is now <em>meaningless to the player</em>" that is at work. Its <em>removal</em> may be making the game more popular.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8027710, member: 177"] So, that's an interesting point. But, the problem is that while the popularity of the game is high, I don't think we can trace that to any [I]particular[/I] feature. Alignment, now, is very simple.. But back in the day, how many arguments over what behavior constituted what alignment were there? Answer: tons. Experienced gamers the world over could not, based on alignment, agree on how a paladin should behave, for example. Which can just as easily work against your suggestion - the power may not be in "alignment is simple". It may be "alignment is now [I]meaningless to the player[/I]" that is at work. Its [I]removal[/I] may be making the game more popular. [/QUOTE]
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WotC's Jeremy Crawford Talks D&D Alignment Changes
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