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General Tabletop Discussion
*Dungeons & Dragons
WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="Flamestrike" data-source="post: 8027810" data-attributes="member: 6788736"><p>DnD rarely (if ever) asks you to slaughter Orcs 'just because they're Orcs'.</p><p></p><p></p><p></p><p>Yes, if there are evil Orcs nearby, those Orcs have likely been raiding villages, attacking merchants and people on the road, taking slaves, and doing evil things.</p><p></p><p>While that adventure is silent on this point, the fact the Orcs are viewed as an existential threat, probably boils down the fact that the nearby Orcs have been up to no good (doing evil things like murder, enslavement, robbery and banditry).</p><p></p><p>Generally most adventures come with hooks like <em>'The Orcs inhabiting the nearby Ruins of Evil have been threatening the village, capturing prisoners/ slaves, killing wantonly'</em> etc. Failing that, Orcs (being evil and violent) tend to attack PCs when they see them, necessitating self defence from those PC's.</p><p></p><p></p><p></p><p>I was literally arguing against a few people in a thread a few weeks ago, and they were all arguing just this (that Orcs are nonredeemable and fit only for genocide).</p><p></p><p>In fact, one poster attempted to make the argument that it was perfectly within the bounds of the LG alignment to engage in such genocide, and when my hypothetical Paladin refused to engage in such genocide, he had the hypothetical King publicly berate me, and strip me of my command and Paladinhood.</p><p></p><p>Which would have been OK if the King was LE. But my impression was the King was LG.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8027810, member: 6788736"] DnD rarely (if ever) asks you to slaughter Orcs 'just because they're Orcs'. Yes, if there are evil Orcs nearby, those Orcs have likely been raiding villages, attacking merchants and people on the road, taking slaves, and doing evil things. While that adventure is silent on this point, the fact the Orcs are viewed as an existential threat, probably boils down the fact that the nearby Orcs have been up to no good (doing evil things like murder, enslavement, robbery and banditry). Generally most adventures come with hooks like [I]'The Orcs inhabiting the nearby Ruins of Evil have been threatening the village, capturing prisoners/ slaves, killing wantonly'[/I] etc. Failing that, Orcs (being evil and violent) tend to attack PCs when they see them, necessitating self defence from those PC's. I was literally arguing against a few people in a thread a few weeks ago, and they were all arguing just this (that Orcs are nonredeemable and fit only for genocide). In fact, one poster attempted to make the argument that it was perfectly within the bounds of the LG alignment to engage in such genocide, and when my hypothetical Paladin refused to engage in such genocide, he had the hypothetical King publicly berate me, and strip me of my command and Paladinhood. Which would have been OK if the King was LE. But my impression was the King was LG. [/QUOTE]
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WotC's Jeremy Crawford Talks D&D Alignment Changes
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