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WotC's Jeremy Crawford Talks D&D Alignment Changes
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<blockquote data-quote="doctorbadwolf" data-source="post: 8027942" data-attributes="member: 6704184"><p>It has been that since the beginning. It is rather becoming more diverse, and more distinctive, over time.</p><p></p><p></p><p>That isn't the case. They are making it so that <em>race</em> doesn't determine whether you stand in the light or the darkness.</p><p></p><p></p><p>Just requires an evil werewolf, and it plays out exactly like that. Well, mostly. The werewolf is evil <em>at all times</em> in 5e, far as I can tell. And they are supernaturally evil, not human evil, so they are more likely, IMO, to go out of their way to bring about evil ends, to try to destroy communities, to stoke fear and distrust, to find their kill from the night before and display it to invoke maximum terror in the townsfolk, etc. </p><p></p><p>A really good 5e werewolf story would have the most ardent witchhunter in the town, the guy who accuses others of being the monster or working with the monster, and without PC intervention gets people to kill their neighbors in the process, ends up being the werewolf. </p><p></p><p>A wererat story might instead <em>not even seem like a wererat story</em> until they PCs are neck deep in danger and things are coming to a head, because wererats are naturally manipulators and corrupters. So, tell a tale of witch trials, or persecution of those with the knowledge to keep the town safe, of corrupt leaders going over the edge, a Needful Things story, and make the provocateur of the chaos and corruption be a warren of wererats who have successfully pretended to be the sheriff who is trying to hold the town together, and the priest who is calling for patience and calm in public, and in private they are making innocuous comments that make things worse.</p><p></p><p></p><p>Well, no. You don't need to be anything like lawful good to see inaction and apathy in the face of evil as evil. It's hardly an extreme view to watch a video of a man being slowly murdered, see peers of the murderer in the video who could <em>easily</em> stop it with full legal justification, and say, "they may not be as evil as the murderer, but their inaction was also an act of evil, and they share his guilt." </p><p></p><p>In fact, I'd say Chaotic Good is <em>more</em> likely to see things that way, because Lawful Good can hide behind the Law As Such to not have to think of one's neighbors as evil due to inaction, because they "had no authority to act" or similar excuses, while Chaotic Good cannot hide behind such logical shields. </p><p></p><p>I'd say that Law vs Chaos is, in part, a difference of prioritising either emotional or logical intelligence, especially as it relates to judgement of guilt and just or unjust action.</p><p></p><p></p><p>Ugh. Well, if that is genuinely what the game is like, you've just saved me some money. I really detest that sort of grimdark "everyone sucks" crap. </p><p></p><p></p><p>Thank you for this summary of socialism. It's very succinct and accurate, and maybe easier to use as an explanaition that the alternative that I've heard often, which is, "we believe that the hoarding of profits from group labor by an individual or small subset of the group is theft from the rest of the group creating the profit."</p><p></p><p>That'sroughbuddy.gif</p><p></p><p>But seriously, it's all political. Entertainers create art in a political landscape, and even trying to ignore "politics" (which includes every issue that affects groups of people) is a political act.</p><p></p><p>I find that people who use "sjw" in a derogetory manner rarely actually care at all about celebrating diversity. </p><p></p><p>But also the statement is just nonsense. Drow aren't unique because they're born evil. They aren't born evil, and haven't been for decades, and they aren't any less unique now than they were when first conceived.</p><p></p><p>I can't find a rule to that effect anywhere. Closest I can find is examples, but no real way to know that the change isn't voluntary, and that Zariel could have chosen to simply be an evil angel, rather than a fiend.</p><p></p><p></p><p>Yep. lots of evil folk think they're neutral, but actively giving material support to evil, and aiding in the spread of evil ideology, is an act of evil.</p><p></p><p>Hard disagree. They may have "changed alignment" after the war, they may have been poisoned by being a soldier of an evil regime, but while they were soldiers in the war, they were Nazi soldiers, and they were evil. </p><p></p><p>I won't get into here, but I've read quite a lot on the evils of allies and axis powers, and the Nazi soldiers were, in general, some of the most evil bastards in the war, in terms of the behavior/actions of German soldiers as they took and occupied foreign land. No one really came out clean from that war (<em><strong>very </strong></em>much including my "heroic" nation, the US), except maybe some small nations or whatever, but it isn't just the camps that make the Nazis evil.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8027942, member: 6704184"] It has been that since the beginning. It is rather becoming more diverse, and more distinctive, over time. That isn't the case. They are making it so that [I]race[/I] doesn't determine whether you stand in the light or the darkness. Just requires an evil werewolf, and it plays out exactly like that. Well, mostly. The werewolf is evil [I]at all times[/I] in 5e, far as I can tell. And they are supernaturally evil, not human evil, so they are more likely, IMO, to go out of their way to bring about evil ends, to try to destroy communities, to stoke fear and distrust, to find their kill from the night before and display it to invoke maximum terror in the townsfolk, etc. A really good 5e werewolf story would have the most ardent witchhunter in the town, the guy who accuses others of being the monster or working with the monster, and without PC intervention gets people to kill their neighbors in the process, ends up being the werewolf. A wererat story might instead [I]not even seem like a wererat story[/I] until they PCs are neck deep in danger and things are coming to a head, because wererats are naturally manipulators and corrupters. So, tell a tale of witch trials, or persecution of those with the knowledge to keep the town safe, of corrupt leaders going over the edge, a Needful Things story, and make the provocateur of the chaos and corruption be a warren of wererats who have successfully pretended to be the sheriff who is trying to hold the town together, and the priest who is calling for patience and calm in public, and in private they are making innocuous comments that make things worse. Well, no. You don't need to be anything like lawful good to see inaction and apathy in the face of evil as evil. It's hardly an extreme view to watch a video of a man being slowly murdered, see peers of the murderer in the video who could [I]easily[/I] stop it with full legal justification, and say, "they may not be as evil as the murderer, but their inaction was also an act of evil, and they share his guilt." In fact, I'd say Chaotic Good is [I]more[/I] likely to see things that way, because Lawful Good can hide behind the Law As Such to not have to think of one's neighbors as evil due to inaction, because they "had no authority to act" or similar excuses, while Chaotic Good cannot hide behind such logical shields. I'd say that Law vs Chaos is, in part, a difference of prioritising either emotional or logical intelligence, especially as it relates to judgement of guilt and just or unjust action. Ugh. Well, if that is genuinely what the game is like, you've just saved me some money. I really detest that sort of grimdark "everyone sucks" crap. Thank you for this summary of socialism. It's very succinct and accurate, and maybe easier to use as an explanaition that the alternative that I've heard often, which is, "we believe that the hoarding of profits from group labor by an individual or small subset of the group is theft from the rest of the group creating the profit." That'sroughbuddy.gif But seriously, it's all political. Entertainers create art in a political landscape, and even trying to ignore "politics" (which includes every issue that affects groups of people) is a political act. I find that people who use "sjw" in a derogetory manner rarely actually care at all about celebrating diversity. But also the statement is just nonsense. Drow aren't unique because they're born evil. They aren't born evil, and haven't been for decades, and they aren't any less unique now than they were when first conceived. I can't find a rule to that effect anywhere. Closest I can find is examples, but no real way to know that the change isn't voluntary, and that Zariel could have chosen to simply be an evil angel, rather than a fiend. Yep. lots of evil folk think they're neutral, but actively giving material support to evil, and aiding in the spread of evil ideology, is an act of evil. Hard disagree. They may have "changed alignment" after the war, they may have been poisoned by being a soldier of an evil regime, but while they were soldiers in the war, they were Nazi soldiers, and they were evil. I won't get into here, but I've read quite a lot on the evils of allies and axis powers, and the Nazi soldiers were, in general, some of the most evil bastards in the war, in terms of the behavior/actions of German soldiers as they took and occupied foreign land. No one really came out clean from that war ([I][B]very [/B][/I]much including my "heroic" nation, the US), except maybe some small nations or whatever, but it isn't just the camps that make the Nazis evil. [/QUOTE]
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